Fix 3000 errors
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@@ -1,7 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Items;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -25,7 +24,7 @@ namespace Content.Server.Inventory.Components
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_inventory = Owner.EnsureComponent<InventoryComponent>();
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}
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bool IInventoryController.CanEquip(Slots slot, IEntity entity, bool flagsCheck, [NotNullWhen(false)] out string? reason)
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bool IInventoryController.CanEquip(Slots slot, EntityUid entity, bool flagsCheck, [NotNullWhen(false)] out string? reason)
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{
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var slotMask = SlotMasks[slot];
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reason = null;
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