Fix 3000 errors
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@@ -2,7 +2,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.Interaction.Components
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{
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/// <summary>
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@@ -28,7 +27,7 @@ namespace Content.Server.Interaction.Components
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/// The chance that a "bad action" happens if the user is clumsy, between 0 and 1 inclusive.
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/// </param>
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/// <returns>True if a "bad action" happened, false if the normal action should happen.</returns>
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public static bool TryRollClumsy(IEntity entity, float chance)
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public static bool TryRollClumsy(EntityUid entity, float chance)
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{
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return IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ClumsyComponent? clumsy)
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&& clumsy.RollClumsy(chance);
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