Fix 3000 errors
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@@ -2,7 +2,6 @@
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using Content.Server.Radio.Components;
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using Content.Shared.Chat;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -24,7 +23,7 @@ namespace Content.Server.Ghost.Components
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public IReadOnlyList<int> Channels => _channels;
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public void Receive(string message, int channel, IEntity speaker)
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public void Receive(string message, int channel, EntityUidspeaker)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ActorComponent? actor))
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return;
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@@ -40,6 +39,6 @@ namespace Content.Server.Ghost.Components
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_netManager.ServerSendMessage(msg, playerChannel);
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}
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public void Broadcast(string message, IEntity speaker) { }
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public void Broadcast(string message, EntityUidspeaker) { }
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}
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}
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