Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -28,32 +28,12 @@ namespace Content.Server.Fluids.Components
/// <param name="sound">Play the spill sound.</param>
/// <returns>The puddle if one was created, null otherwise.</returns>
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
public static PuddleComponent? SpillAt(this Solution solution, IEntity entity, string prototype,
public static PuddleComponent? SpillAt(this Solution solution, EntityUid entity, string prototype,
bool sound = true, bool combine = true)
{
return solution.SpillAt(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates, prototype, sound, combine: combine);
}
/// <summary>
/// Spills the specified solution at the entity's location if possible.
/// </summary>
/// <param name="entity">
/// The entity to use as a location to spill the solution at.
/// </param>
/// <param name="solution">Initial solution for the prototype.</param>
/// <param name="prototype">The prototype to use.</param>
/// <param name="sound">Play the spill sound.</param>
/// <param name="entityManager"></param>
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
/// <returns>The puddle if one was created, null otherwise.</returns>
public static PuddleComponent? SpillAt(this Solution solution, EntityUid entity, string prototype,
bool sound = true, IEntityManager? entityManager = null, bool combine = true)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
return solution.SpillAt(entityManager.GetComponent<TransformComponent>(entity).Coordinates, prototype, sound, combine: combine);
}
/// <summary>
/// Spills the specified solution at the entity's location if possible.
/// </summary>
@@ -66,7 +46,7 @@ namespace Content.Server.Fluids.Components
/// <param name="sound">Play the spill sound.</param>
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
/// <returns>True if a puddle was created, false otherwise.</returns>
public static bool TrySpillAt(this Solution solution, IEntity entity, string prototype,
public static bool TrySpillAt(this Solution solution, EntityUid entity, string prototype,
[NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true, bool combine = true)
{
puddle = solution.SpillAt(entity, prototype, sound, combine: combine);