Fix 3000 errors
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@@ -4,14 +4,11 @@ using Content.Server.Stack;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Stacks;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Construction.Components
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{
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@@ -61,7 +58,7 @@ namespace Content.Server.Construction.Components
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// get last owner coordinates and delete it
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var resultPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates;
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IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner);
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IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner);
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// spawn each result after refine
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foreach (var result in _refineResult!)
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