Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -1,5 +1,4 @@
using Content.Server.Administration;
using Content.Server.Window;
using Content.Server.Power.Components;
using Content.Shared.Administration;
using Content.Shared.Construction;
@@ -24,19 +23,19 @@ namespace Content.Server.Construction.Commands
public void Execute(IConsoleShell shell, string argsOther, string[] args)
{
var player = shell.Player as IPlayerSession;
var entityManager = IoCManager.Resolve<IEntityManager>();
GridId gridId;
switch (args.Length)
{
case 0:
if (player?.AttachedEntity == null)
if (player?.AttachedEntity is not {Valid: true} playerEntity)
{
shell.WriteLine("Only a player can run this command.");
return;
}
gridId = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player.AttachedEntity).GridID;
gridId = entityManager.GetComponent<TransformComponent>(playerEntity).GridID;
break;
case 1:
if (!int.TryParse(args[0], out var id))
@@ -59,17 +58,16 @@ namespace Content.Server.Construction.Commands
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
if (!entityManager.EntityExists(grid.GridEntityId))
{
shell.WriteLine($"Grid {gridId} doesn't have an associated grid entity.");
return;
}
var changed = 0;
foreach (var childUid in IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEntity).ChildEntityUids)
foreach (var child in entityManager.GetComponent<TransformComponent>(grid.GridEntityId).ChildEntities)
{
if (!entityManager.TryGetEntity(childUid, out var childEntity))
if (!entityManager.EntityExists(child))
{
continue;
}
@@ -78,27 +76,27 @@ namespace Content.Server.Construction.Commands
// Occluders should only count if the state of it right now is enabled.
// This prevents issues with edge firelocks.
if (entityManager.TryGetComponent<OccluderComponent>(childUid, out var occluder))
if (entityManager.TryGetComponent<OccluderComponent>(child, out var occluder))
{
valid |= occluder.Enabled;
}
// low walls & grilles
valid |= IoCManager.Resolve<IEntityManager>().HasComponent<SharedCanBuildWindowOnTopComponent>(childEntity);
valid |= entityManager.HasComponent<SharedCanBuildWindowOnTopComponent>(child);
// cables
valid |= IoCManager.Resolve<IEntityManager>().HasComponent<CableComponent>(childEntity);
valid |= entityManager.HasComponent<CableComponent>(child);
// anything else that might need this forced
valid |= childEntity.HasTag("ForceFixRotations");
valid |= child.HasTag("ForceFixRotations");
// override
valid &= !childEntity.HasTag("ForceNoFixRotations");
valid &= !child.HasTag("ForceNoFixRotations");
if (!valid)
{
continue;
}
if (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(childEntity).LocalRotation != Angle.Zero)
if (entityManager.GetComponent<TransformComponent>(child).LocalRotation != Angle.Zero)
{
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(childEntity).LocalRotation = Angle.Zero;
entityManager.GetComponent<TransformComponent>(child).LocalRotation = Angle.Zero;
changed++;
}
}