Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -43,6 +43,7 @@ namespace Content.Server.Chemistry.Components
public static string SolutionName = "reagent";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
[ViewVariables] [DataField("pack")] private string _packPrototypeId = "";
@@ -63,7 +64,7 @@ namespace Content.Server.Chemistry.Components
}
[ViewVariables]
private bool Powered => !IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
private bool Powered => !_entities.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ReagentDispenserUiKey.Key);
@@ -142,13 +143,13 @@ namespace Content.Server.Chemistry.Components
_ => true,
};
if (!PlayerCanUseDispenser(obj.Session.AttachedEntity, needsPower))
if (!PlayerCanUseDispenser(obj.Session.AttachedEntity.Value, needsPower))
return;
switch (msg.Button)
{
case UiButton.Eject:
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(((IComponent) this).Owner, BeakerSlot, obj.Session.AttachedEntityUid);
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(((IComponent) this).Owner, BeakerSlot, obj.Session.AttachedEntity);
break;
case UiButton.Clear:
TryClear();
@@ -200,7 +201,7 @@ namespace Content.Server.Chemistry.Components
/// </summary>
/// <param name="playerEntity">The player entity.</param>
/// <returns>Returns true if the entity can use the dispenser, and false if it cannot.</returns>
private bool PlayerCanUseDispenser(IEntity? playerEntity, bool needsPower = true)
private bool PlayerCanUseDispenser(EntityUid? playerEntity, bool needsPower = true)
{
//Need player entity to check if they are still able to use the dispenser
if (playerEntity == null)
@@ -209,7 +210,7 @@ namespace Content.Server.Chemistry.Components
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
//Check if player can interact in their current state
if (!actionBlocker.CanInteract(playerEntity) || !actionBlocker.CanUse(playerEntity))
if (!actionBlocker.CanInteract(playerEntity.Value) || !actionBlocker.CanUse(playerEntity.Value))
return false;
//Check if device is powered
if (needsPower && !Powered)
@@ -224,18 +225,18 @@ namespace Content.Server.Chemistry.Components
/// <returns>Returns a <see cref="SharedReagentDispenserComponent.ReagentDispenserBoundUserInterfaceState"/></returns>
private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
{
var beaker = BeakerSlot.Item;
if (beaker == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
if (BeakerSlot.Item is not {Valid: true} beaker ||
!_entities.TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution))
{
return new ReagentDispenserBoundUserInterfaceState(Powered, false, FixedPoint2.New(0),
FixedPoint2.New(0),
string.Empty, Inventory, IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner).EntityName, null, _dispenseAmount);
string.Empty, Inventory, _entities.GetComponent<MetaDataComponent>(Owner).EntityName, null, _dispenseAmount);
}
return new ReagentDispenserBoundUserInterfaceState(Powered, true, solution.CurrentVolume,
solution.MaxVolume,
IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(beaker).EntityName, Inventory, IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner).EntityName, solution.Contents.ToList(), _dispenseAmount);
_entities.GetComponent<MetaDataComponent>(beaker).EntityName, Inventory, _entities.GetComponent<MetaDataComponent>(Owner).EntityName, solution.Contents.ToList(), _dispenseAmount);
}
public void UpdateUserInterface()
@@ -249,11 +250,9 @@ namespace Content.Server.Chemistry.Components
/// </summary>
private void TryClear()
{
var beaker = BeakerSlot.Item;
if (beaker == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(beaker, fits.Solution, out var solution))
if (BeakerSlot.Item is not {Valid: true} beaker ||
!_entities.TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution))
return;
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(beaker, solution);
@@ -267,11 +266,9 @@ namespace Content.Server.Chemistry.Components
/// <param name="dispenseIndex">The index of the reagent in <c>Inventory</c>.</param>
private void TryDispense(int dispenseIndex)
{
var beaker = BeakerSlot.Item;
if (beaker is null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(beaker, out FitsInDispenserComponent? fits)
|| !EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(beaker, fits.Solution, out var solution)) return;
if (BeakerSlot.Item is not {Valid: true} beaker ||
!_entities.TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution)) return;
EntitySystem.Get<SolutionContainerSystem>()
.TryAddReagent(beaker, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
@@ -285,12 +282,12 @@ namespace Content.Server.Chemistry.Components
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
void IActivate.Activate(ActivateEventArgs args)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User, out ActorComponent? actor))
if (!_entities.TryGetComponent(args.User, out ActorComponent? actor))
{
return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User, out HandsComponent? hands))
if (!_entities.TryGetComponent(args.User, out HandsComponent? hands))
{
Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-activate-no-hands"));
return;