Fix 3000 errors
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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@@ -10,7 +9,6 @@ using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -23,7 +21,7 @@ namespace Content.Server.Buckle.Components
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{
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[ComponentDependency] public readonly SpriteComponent? SpriteComponent = null;
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private readonly HashSet<IEntity> _buckledEntities = new();
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private readonly HashSet<EntityUid> _buckledEntities = new();
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/// <summary>
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/// The angle in degrees to rotate the player by when they get strapped
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@@ -40,7 +38,7 @@ namespace Content.Server.Buckle.Components
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/// <summary>
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/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
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/// </summary>
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public IReadOnlyCollection<IEntity> BuckledEntities => _buckledEntities;
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public IReadOnlyCollection<EntityUid> BuckledEntities => _buckledEntities;
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/// <summary>
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/// The change in position to the strapped mob
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