Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -11,7 +11,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.EntitySystems
{
@@ -132,18 +131,18 @@ namespace Content.Server.Atmos.EntitySystems
// Afterwards we reset all the chunk data for the next time we tick.
foreach (var session in _playerObservers)
{
if (session.AttachedEntity == null) continue;
var entity = session.AttachedEntity;
if (session.AttachedEntity is not {Valid: true} entity)
continue;
var worldBounds = Box2.CenteredAround(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).WorldPosition,
new Vector2(LocalViewRange, LocalViewRange));
foreach (var grid in _mapManager.FindGridsIntersecting(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).MapID, worldBounds))
{
if (!EntityManager.TryGetEntity(grid.GridEntityId, out var gridEnt)) continue;
if (!EntityManager.EntityExists(grid.GridEntityId))
continue;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<GridAtmosphereComponent?>(gridEnt, out var gam)) continue;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<GridAtmosphereComponent?>(grid.GridEntityId, out var gam)) continue;
var entityTile = grid.GetTileRef(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates).GridIndices;
var baseTile = new Vector2i(entityTile.X - (LocalViewRange / 2), entityTile.Y - (LocalViewRange / 2));