Fix 3000 errors
This commit is contained in:
@@ -1,12 +1,8 @@
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using System;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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using Content.Shared.Actions.Prototypes;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Server.GameStates;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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@@ -24,6 +20,7 @@ namespace Content.Server.Actions
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public sealed class ServerActionsComponent : SharedActionsComponent
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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private float MaxUpdateRange;
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@@ -55,15 +52,14 @@ namespace Content.Server.Actions
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throw new ArgumentNullException(nameof(session));
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}
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var player = session.AttachedEntity;
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if (player != Owner) return;
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if (session.AttachedEntity is not {Valid: true} player || player != Owner) return;
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var attempt = ActionAttempt(performActionMessage, session);
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if (attempt == null) return;
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if (!attempt.TryGetActionState(this, out var actionState) || !actionState.Enabled)
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{
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Logger.DebugS("action", "user {0} attempted to use" +
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" action {1} which is not granted to them", IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(player).EntityName,
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" action {1} which is not granted to them", _entities.GetComponent<MetaDataComponent>(player).EntityName,
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attempt);
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return;
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}
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@@ -71,7 +67,7 @@ namespace Content.Server.Actions
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if (actionState.IsOnCooldown(GameTiming))
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{
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Logger.DebugS("action", "user {0} attempted to use" +
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" action {1} which is on cooldown", IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(player).EntityName,
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" action {1} which is on cooldown", _entities.GetComponent<MetaDataComponent>(player).EntityName,
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attempt);
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return;
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}
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@@ -86,7 +82,7 @@ namespace Content.Server.Actions
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if (toggleMsg.ToggleOn == actionState.ToggledOn)
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" toggle action {1} to {2}, but it is already toggled {2}", IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(player).EntityName,
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" toggle action {1} to {2}, but it is already toggled {2}", _entities.GetComponent<MetaDataComponent>(player).EntityName,
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attempt.Action.Name, toggleMsg.ToggleOn);
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return;
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}
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@@ -109,17 +105,17 @@ namespace Content.Server.Actions
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break;
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case BehaviorType.TargetEntity:
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if (performActionMessage is not ITargetEntityActionMessage targetEntityMsg) return;
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if (!EntityManager.TryGetEntity(targetEntityMsg.Target, out var entity))
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if (!EntityManager.EntityExists(targetEntityMsg.Target))
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" perform target entity action {1} but could not find entity with " +
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"provided uid {2}", IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(player).EntityName, attempt.Action.Name,
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"provided uid {2}", _entities.GetComponent<MetaDataComponent>(player).EntityName, attempt.Action.Name,
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targetEntityMsg.Target);
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return;
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}
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if (!CheckRangeAndSetFacing(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates, player)) return;
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if (!CheckRangeAndSetFacing(_entities.GetComponent<TransformComponent>(targetEntityMsg.Target).Coordinates, player)) return;
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attempt.DoTargetEntityAction(player, entity);
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attempt.DoTargetEntityAction(player, targetEntityMsg.Target);
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break;
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case BehaviorType.None:
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break;
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@@ -131,48 +127,52 @@ namespace Content.Server.Actions
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private IActionAttempt? ActionAttempt(BasePerformActionMessage message, ICommonSession session)
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{
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IActionAttempt? attempt;
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var player = session.AttachedEntity;
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switch (message)
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{
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case PerformActionMessage performActionMessage:
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if (!ActionManager.TryGet(performActionMessage.ActionType, out var action))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" unrecognized action {1}", session.AttachedEntity,
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" unrecognized action {1}", player,
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performActionMessage.ActionType);
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return null;
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}
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attempt = new ActionAttempt(action);
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break;
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case PerformItemActionMessage performItemActionMessage:
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if (!ActionManager.TryGet(performItemActionMessage.ActionType, out var itemAction))
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var type = performItemActionMessage.ActionType;
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if (!ActionManager.TryGet(type, out var itemAction))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" unrecognized item action {1}",
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session.AttachedEntity, performItemActionMessage.ActionType);
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player, type);
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return null;
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}
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if (!EntityManager.TryGetEntity(performItemActionMessage.Item, out var item))
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var item = performItemActionMessage.Item;
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if (!EntityManager.EntityExists(item))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" item action {1} for unknown item {2}",
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session.AttachedEntity, performItemActionMessage.ActionType, performItemActionMessage.Item);
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player, type, item);
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return null;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemActionsComponent?>(item, out var actionsComponent))
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if (!_entities.TryGetComponent<ItemActionsComponent?>(item, out var actionsComponent))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" item action {1} for item {2} which has no ItemActionsComponent",
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session.AttachedEntity, performItemActionMessage.ActionType, item);
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player, type, item);
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return null;
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}
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if (actionsComponent.Holder != session.AttachedEntity)
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if (actionsComponent.Holder != player)
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" item action {1} for item {2} which they are not holding",
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session.AttachedEntity, performItemActionMessage.ActionType, item);
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player, type, item);
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return null;
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}
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@@ -186,7 +186,7 @@ namespace Content.Server.Actions
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" perform action {1} as a {2} behavior, but this action is actually a" +
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" {3} behavior", session.AttachedEntity, attempt, message.BehaviorType,
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" {3} behavior", player, attempt, message.BehaviorType,
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attempt.Action.BehaviorType);
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return null;
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}
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@@ -194,17 +194,17 @@ namespace Content.Server.Actions
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return attempt;
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}
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private bool CheckRangeAndSetFacing(EntityCoordinates target, IEntity player)
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private bool CheckRangeAndSetFacing(EntityCoordinates target, EntityUid player)
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{
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// ensure it's within their clickable range
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var targetWorldPos = target.ToMapPos(EntityManager);
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var rangeBox = new Box2(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player).WorldPosition, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player).WorldPosition)
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var rangeBox = new Box2(_entities.GetComponent<TransformComponent>(player).WorldPosition, _entities.GetComponent<TransformComponent>(player).WorldPosition)
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.Enlarged(MaxUpdateRange);
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if (!rangeBox.Contains(targetWorldPos))
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" perform target action further than allowed range",
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(player).EntityName);
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_entities.GetComponent<MetaDataComponent>(player).EntityName);
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return false;
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}
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