Fix 3000 errors
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@@ -4,11 +4,11 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.AI.WorldState.States
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{
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[UsedImplicitly]
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public sealed class SelfState : StateData<IEntity>
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public sealed class SelfState : StateData<EntityUid>
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{
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public override string Name => "Self";
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public override IEntity GetValue()
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public override EntityUid GetValue()
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{
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return Owner;
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}
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