Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -1,21 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.AI.Components;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
namespace Content.Server.AI.Utils
{
public static class Visibility
{
// Should this be in robust or something? Fark it
public static IEnumerable<IEntity> GetNearestEntities(EntityCoordinates grid, Type component, float range)
public static IEnumerable<EntityUid> GetNearestEntities(EntityCoordinates grid, Type component, float range)
{
var inRange = GetEntitiesInRange(grid, component, range).ToList();
var sortedInRange = inRange.OrderBy(o => (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(o).Coordinates.Position - grid.Position).Length);
@@ -23,7 +18,7 @@ namespace Content.Server.AI.Utils
return sortedInRange;
}
public static IEnumerable<IEntity> GetEntitiesInRange(EntityCoordinates grid, Type component, float range)
public static IEnumerable<EntityUid> GetEntitiesInRange(EntityCoordinates grid, Type component, float range)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var entity in entityManager.GetAllComponents(component).Select(c => c.Owner))