Fix 3000 errors
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@@ -8,7 +8,6 @@ using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.IntegrationTests.Tests
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@@ -50,19 +49,21 @@ namespace Content.IntegrationTests.Tests
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var options = new ServerIntegrationOptions {ExtraPrototypes = Prototypes};
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var server = StartServer(options);
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IEntity human = null;
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await server.WaitIdleAsync();
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var sEntities = server.ResolveDependency<IEntityManager>();
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EntityUid human = default;
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InventoryComponent inventory = null;
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server.Assert(() =>
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await server.WaitAssertion(() =>
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{
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var mapMan = IoCManager.Resolve<IMapManager>();
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mapMan.CreateNewMapEntity(MapId.Nullspace);
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var entityMan = IoCManager.Resolve<IEntityManager>();
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human = entityMan.SpawnEntity("InventoryStunnableDummy", MapCoordinates.Nullspace);
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inventory = IoCManager.Resolve<IEntityManager>().GetComponent<InventoryComponent>(human);
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human = sEntities.SpawnEntity("InventoryStunnableDummy", MapCoordinates.Nullspace);
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inventory = sEntities.GetComponent<InventoryComponent>(human);
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// Can't do the test if this human doesn't have the slots for it.
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Assert.That(inventory.HasSlot(Slots.INNERCLOTHING));
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@@ -72,7 +73,10 @@ namespace Content.IntegrationTests.Tests
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// Do we actually have the uniform equipped?
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Assert.That(inventory.TryGetSlotItem(Slots.INNERCLOTHING, out ItemComponent uniform));
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Assert.That(IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(uniform.Owner).EntityPrototype != null && IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(uniform.Owner).EntityPrototype.ID == "InventoryJumpsuitJanitorDummy");
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Assert.That(sEntities.GetComponent<MetaDataComponent>(uniform.Owner).EntityPrototype is
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{
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ID: "InventoryJumpsuitJanitorDummy"
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});
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EntitySystem.Get<StunSystem>().TryStun(human, TimeSpan.FromSeconds(1f));
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@@ -85,10 +89,11 @@ namespace Content.IntegrationTests.Tests
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// Let's try skipping the interaction check and see if it equips it!
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Assert.That(inventory.SpawnItemInSlot(Slots.IDCARD, "InventoryIDCardDummy"));
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Assert.That(inventory.TryGetSlotItem(Slots.IDCARD, out ItemComponent id));
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Assert.That(IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(id.Owner).EntityPrototype != null && IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(id.Owner).EntityPrototype.ID == "InventoryIDCardDummy");
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Assert.That(sEntities.GetComponent<MetaDataComponent>(id.Owner).EntityPrototype is
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{
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ID: "InventoryIDCardDummy"
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});
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});
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await server.WaitIdleAsync();
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}
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}
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}
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