Fix 3000 errors
This commit is contained in:
@@ -1,4 +1,3 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Buckle.Components;
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using Content.Server.Hands.Components;
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@@ -7,10 +6,8 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.Standing;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -58,8 +55,8 @@ namespace Content.IntegrationTests.Tests.Buckle
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var sOptions = new ServerIntegrationOptions {ExtraPrototypes = Prototypes};
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var (_, server) = await StartConnectedServerClientPair(cOptions, sOptions);
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IEntity human = null;
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IEntity chair = null;
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EntityUid human = default;
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EntityUid chair = default;
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BuckleComponent buckle = null;
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StrapComponent strap = null;
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@@ -72,23 +69,23 @@ namespace Content.IntegrationTests.Tests.Buckle
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var standingState = EntitySystem.Get<StandingStateSystem>();
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var grid = GetMainGrid(mapManager);
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var coordinates = grid.GridEntityId.ToCoordinates();
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var coordinates = new EntityCoordinates(grid.GridEntityId, 0, 0);
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human = entityManager.SpawnEntity(BuckleDummyId, coordinates);
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chair = entityManager.SpawnEntity(StrapDummyId, coordinates);
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// Default state, unbuckled
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human, out buckle));
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Assert.True(entityManager.TryGetComponent(human, out buckle));
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Assert.NotNull(buckle);
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Assert.Null(buckle.BuckledTo);
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Assert.False(buckle.Buckled);
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Assert.True(actionBlocker.CanMove(human));
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Assert.True(actionBlocker.CanChangeDirection(human));
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Assert.True(standingState.Down((EntityUid) human));
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Assert.True(standingState.Stand((EntityUid) human));
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Assert.True(standingState.Down(human));
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Assert.True(standingState.Stand(human));
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// Default state, no buckled entities, strap
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(chair, out strap));
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Assert.True(entityManager.TryGetComponent(chair, out strap));
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Assert.NotNull(strap);
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Assert.IsEmpty(strap.BuckledEntities);
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Assert.Zero(strap.OccupiedSize);
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@@ -98,12 +95,11 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.NotNull(buckle.BuckledTo);
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Assert.True(buckle.Buckled);
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var player = IoCManager.Resolve<IPlayerManager>().Sessions.Single();
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Assert.True(((BuckleComponentState) buckle.GetComponentState()).Buckled);
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Assert.False(actionBlocker.CanMove(human));
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Assert.False(actionBlocker.CanChangeDirection(human));
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Assert.False(standingState.Down((EntityUid) human));
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Assert.That((IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human).WorldPosition - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(chair).WorldPosition).Length, Is.LessThanOrEqualTo(buckle.BuckleOffset.Length));
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Assert.False(standingState.Down(human));
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Assert.That((entityManager.GetComponent<TransformComponent>(human).WorldPosition - entityManager.GetComponent<TransformComponent>(chair).WorldPosition).Length, Is.LessThanOrEqualTo(buckle.BuckleOffset.Length));
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// Side effects of buckling for the strap
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Assert.That(strap.BuckledEntities, Does.Contain(human));
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@@ -136,7 +132,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.False(buckle.Buckled);
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Assert.True(actionBlocker.CanMove(human));
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Assert.True(actionBlocker.CanChangeDirection(human));
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Assert.True(standingState.Down((EntityUid) human));
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Assert.True(standingState.Down(human));
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// Unbuckle, strap
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Assert.IsEmpty(strap.BuckledEntities);
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@@ -160,6 +156,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
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var standingState = EntitySystem.Get<StandingStateSystem>();
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@@ -171,7 +168,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.False(buckle.Buckled);
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// Move away from the chair
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human).WorldPosition += (1000, 1000);
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entityManager.GetComponent<TransformComponent>(human).WorldPosition += (1000, 1000);
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// Out of range
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Assert.False(buckle.TryBuckle(human, chair));
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@@ -179,7 +176,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.False(buckle.ToggleBuckle(human, chair));
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// Move near the chair
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human).WorldPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(chair).WorldPosition + (0.5f, 0);
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entityManager.GetComponent<TransformComponent>(human).WorldPosition = entityManager.GetComponent<TransformComponent>(chair).WorldPosition + (0.5f, 0);
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// In range
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Assert.True(buckle.TryBuckle(human, chair));
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@@ -194,13 +191,13 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.False(buckle.Buckled);
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Assert.True(actionBlocker.CanMove(human));
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Assert.True(actionBlocker.CanChangeDirection(human));
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Assert.True(standingState.Down((EntityUid) human));
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Assert.True(standingState.Down(human));
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// Re-buckle
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Assert.True(buckle.TryBuckle(human, chair));
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// Move away from the chair
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human).WorldPosition += (1, 0);
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entityManager.GetComponent<TransformComponent>(human).WorldPosition += (1, 0);
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});
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await server.WaitRunTicks(1);
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@@ -220,7 +217,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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var options = new ServerContentIntegrationOption {ExtraPrototypes = Prototypes};
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var server = StartServer(options);
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IEntity human = null;
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EntityUid human = default;
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BuckleComponent buckle = null;
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HandsComponent hands = null;
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SharedBodyComponent body = null;
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@@ -233,16 +230,16 @@ namespace Content.IntegrationTests.Tests.Buckle
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var grid = GetMainGrid(mapManager);
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var coordinates = grid.GridEntityId.ToCoordinates();
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var coordinates = new EntityCoordinates(grid.GridEntityId, 0, 0);
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human = entityManager.SpawnEntity(BuckleDummyId, coordinates);
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IEntity chair = entityManager.SpawnEntity(StrapDummyId, coordinates);
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var chair = entityManager.SpawnEntity(StrapDummyId, coordinates);
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// Component sanity check
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human, out buckle));
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Assert.True(IoCManager.Resolve<IEntityManager>().HasComponent<StrapComponent>(chair));
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human, out hands));
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human, out body));
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Assert.True(entityManager.TryGetComponent(human, out buckle));
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Assert.True(entityManager.HasComponent<StrapComponent>(chair));
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Assert.True(entityManager.TryGetComponent(human, out hands));
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Assert.True(entityManager.TryGetComponent(human, out body));
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// Buckle
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Assert.True(buckle.TryBuckle(human, chair));
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@@ -255,7 +252,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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var akms = entityManager.SpawnEntity(ItemDummyId, coordinates);
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// Equip items
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(akms, out ItemComponent item));
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Assert.True(entityManager.TryGetComponent(akms, out ItemComponent item));
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Assert.True(hands.PutInHand(item));
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}
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});
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@@ -308,8 +305,8 @@ namespace Content.IntegrationTests.Tests.Buckle
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};
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var server = StartServer(options);
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IEntity human = null;
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IEntity chair = null;
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EntityUid human = default;
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EntityUid chair = default;
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BuckleComponent buckle = null;
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await server.WaitAssertion(() =>
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@@ -318,14 +315,14 @@ namespace Content.IntegrationTests.Tests.Buckle
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var grid = GetMainGrid(mapManager);
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var coordinates = grid.GridEntityId.ToCoordinates();
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var coordinates = new EntityCoordinates(grid.GridEntityId, 0, 0);
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human = entityManager.SpawnEntity(BuckleDummyId, coordinates);
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chair = entityManager.SpawnEntity(StrapDummyId, coordinates);
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// Component sanity check
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human, out buckle));
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Assert.True(IoCManager.Resolve<IEntityManager>().HasComponent<StrapComponent>(chair));
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Assert.True(entityManager.TryGetComponent(human, out buckle));
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Assert.True(entityManager.HasComponent<StrapComponent>(chair));
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// Buckle
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Assert.True(buckle.TryBuckle(human, chair));
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@@ -333,7 +330,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.True(buckle.Buckled);
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// Move the buckled entity away
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human).WorldPosition += (100, 0);
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entityManager.GetComponent<TransformComponent>(human).WorldPosition += (100, 0);
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});
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await WaitUntil(server, () => !buckle.Buckled, 10);
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@@ -342,8 +339,10 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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// Move the now unbuckled entity back onto the chair
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human).WorldPosition -= (100, 0);
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entityManager.GetComponent<TransformComponent>(human).WorldPosition -= (100, 0);
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// Buckle
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Assert.True(buckle.TryBuckle(human, chair));
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