Fix 3000 errors
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@@ -25,7 +25,7 @@ namespace Content.Client.Weapons.Melee.Components
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_sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(Owner);
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}
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public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, IEntity attacker, bool followAttacker = true)
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public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, EntityUid attacker, bool followAttacker = true)
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{
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_meleeWeaponAnimation = prototype;
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_sprite?.AddLayer(new RSI.StateId(prototype.State));
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@@ -72,7 +72,7 @@ namespace Content.Client.Weapons.Melee.Components
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if (_meleeWeaponAnimation.Length.TotalSeconds <= _timer)
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{
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IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner);
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IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner);
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}
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}
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}
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