Fix 3000 errors
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@@ -1,6 +1,6 @@
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -55,7 +55,8 @@ namespace Content.Client.Visualizer
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite)) return;
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if (!component.TryGetData(Key, out object status)) return;
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if (!States.TryGetValue(status, out var val)) return;
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sprite.LayerSetState(Layer, val);
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