Fix 3000 errors
This commit is contained in:
@@ -43,7 +43,7 @@ namespace Content.Client.Singularity
|
||||
var viewportWB = _eyeManager.GetWorldViewport();
|
||||
// Has to be correctly handled because of the way intensity/falloff transform works so just do it.
|
||||
_shader?.SetParameter("renderScale", args.Viewport.RenderScale);
|
||||
foreach (SingularityShaderInstance instance in _singularities.Values)
|
||||
foreach (var instance in _singularities.Values)
|
||||
{
|
||||
// To be clear, this needs to use "inside-viewport" pixels.
|
||||
// In other words, specifically NOT IViewportControl.WorldToScreen (which uses outer coordinates).
|
||||
@@ -80,29 +80,29 @@ namespace Content.Client.Singularity
|
||||
|
||||
if (!_singularities.Keys.Contains(singuloEntity) && SinguloQualifies(singuloEntity, currentEyeLoc))
|
||||
{
|
||||
_singularities.Add(singuloEntity, new SingularityShaderInstance(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).MapPosition.Position, distortion.Intensity, distortion.Falloff));
|
||||
_singularities.Add(singuloEntity, new SingularityShaderInstance(_entityManager.GetComponent<TransformComponent>(singuloEntity).MapPosition.Position, distortion.Intensity, distortion.Falloff));
|
||||
}
|
||||
}
|
||||
|
||||
var activeShaderIds = _singularities.Keys;
|
||||
foreach (var activeSinguloUid in activeShaderIds) //Remove all singulos that are added and no longer qualify
|
||||
foreach (var activeSingulo in activeShaderIds) //Remove all singulos that are added and no longer qualify
|
||||
{
|
||||
if (_entityManager.TryGetEntity(activeSinguloUid, out var singuloEntity))
|
||||
if (_entityManager.EntityExists(activeSingulo))
|
||||
{
|
||||
if (!SinguloQualifies(singuloEntity, currentEyeLoc))
|
||||
if (!SinguloQualifies(activeSingulo, currentEyeLoc))
|
||||
{
|
||||
_singularities.Remove(activeSinguloUid);
|
||||
_singularities.Remove(activeSingulo);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SingularityDistortionComponent?>(singuloEntity, out var distortion))
|
||||
if (!_entityManager.TryGetComponent<SingularityDistortionComponent?>(activeSingulo, out var distortion))
|
||||
{
|
||||
_singularities.Remove(activeSinguloUid);
|
||||
_singularities.Remove(activeSingulo);
|
||||
}
|
||||
else
|
||||
{
|
||||
var shaderInstance = _singularities[activeSinguloUid];
|
||||
shaderInstance.CurrentMapCoords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).MapPosition.Position;
|
||||
var shaderInstance = _singularities[activeSingulo];
|
||||
shaderInstance.CurrentMapCoords = _entityManager.GetComponent<TransformComponent>(activeSingulo).MapPosition.Position;
|
||||
shaderInstance.Intensity = distortion.Intensity;
|
||||
shaderInstance.Falloff = distortion.Falloff;
|
||||
}
|
||||
@@ -111,15 +111,15 @@ namespace Content.Client.Singularity
|
||||
}
|
||||
else
|
||||
{
|
||||
_singularities.Remove(activeSinguloUid);
|
||||
_singularities.Remove(activeSingulo);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private bool SinguloQualifies(IEntity singuloEntity, MapCoordinates currentEyeLoc)
|
||||
private bool SinguloQualifies(EntityUid singuloEntity, MapCoordinates currentEyeLoc)
|
||||
{
|
||||
return IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).MapID == currentEyeLoc.MapId && IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).ParentUid, currentEyeLoc), MaxDist);
|
||||
return _entityManager.GetComponent<TransformComponent>(singuloEntity).MapID == currentEyeLoc.MapId && _entityManager.GetComponent<TransformComponent>(singuloEntity).Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, _entityManager.GetComponent<TransformComponent>(singuloEntity).ParentUid, currentEyeLoc), MaxDist);
|
||||
}
|
||||
|
||||
private sealed class SingularityShaderInstance
|
||||
|
||||
Reference in New Issue
Block a user