Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -43,7 +43,7 @@ namespace Content.Client.Singularity
var viewportWB = _eyeManager.GetWorldViewport();
// Has to be correctly handled because of the way intensity/falloff transform works so just do it.
_shader?.SetParameter("renderScale", args.Viewport.RenderScale);
foreach (SingularityShaderInstance instance in _singularities.Values)
foreach (var instance in _singularities.Values)
{
// To be clear, this needs to use "inside-viewport" pixels.
// In other words, specifically NOT IViewportControl.WorldToScreen (which uses outer coordinates).
@@ -80,29 +80,29 @@ namespace Content.Client.Singularity
if (!_singularities.Keys.Contains(singuloEntity) && SinguloQualifies(singuloEntity, currentEyeLoc))
{
_singularities.Add(singuloEntity, new SingularityShaderInstance(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).MapPosition.Position, distortion.Intensity, distortion.Falloff));
_singularities.Add(singuloEntity, new SingularityShaderInstance(_entityManager.GetComponent<TransformComponent>(singuloEntity).MapPosition.Position, distortion.Intensity, distortion.Falloff));
}
}
var activeShaderIds = _singularities.Keys;
foreach (var activeSinguloUid in activeShaderIds) //Remove all singulos that are added and no longer qualify
foreach (var activeSingulo in activeShaderIds) //Remove all singulos that are added and no longer qualify
{
if (_entityManager.TryGetEntity(activeSinguloUid, out var singuloEntity))
if (_entityManager.EntityExists(activeSingulo))
{
if (!SinguloQualifies(singuloEntity, currentEyeLoc))
if (!SinguloQualifies(activeSingulo, currentEyeLoc))
{
_singularities.Remove(activeSinguloUid);
_singularities.Remove(activeSingulo);
}
else
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SingularityDistortionComponent?>(singuloEntity, out var distortion))
if (!_entityManager.TryGetComponent<SingularityDistortionComponent?>(activeSingulo, out var distortion))
{
_singularities.Remove(activeSinguloUid);
_singularities.Remove(activeSingulo);
}
else
{
var shaderInstance = _singularities[activeSinguloUid];
shaderInstance.CurrentMapCoords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).MapPosition.Position;
var shaderInstance = _singularities[activeSingulo];
shaderInstance.CurrentMapCoords = _entityManager.GetComponent<TransformComponent>(activeSingulo).MapPosition.Position;
shaderInstance.Intensity = distortion.Intensity;
shaderInstance.Falloff = distortion.Falloff;
}
@@ -111,15 +111,15 @@ namespace Content.Client.Singularity
}
else
{
_singularities.Remove(activeSinguloUid);
_singularities.Remove(activeSingulo);
}
}
}
private bool SinguloQualifies(IEntity singuloEntity, MapCoordinates currentEyeLoc)
private bool SinguloQualifies(EntityUid singuloEntity, MapCoordinates currentEyeLoc)
{
return IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).MapID == currentEyeLoc.MapId && IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).ParentUid, currentEyeLoc), MaxDist);
return _entityManager.GetComponent<TransformComponent>(singuloEntity).MapID == currentEyeLoc.MapId && _entityManager.GetComponent<TransformComponent>(singuloEntity).Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, _entityManager.GetComponent<TransformComponent>(singuloEntity).ParentUid, currentEyeLoc), MaxDist);
}
private sealed class SingularityShaderInstance