Fix 3000 errors
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.PneumaticCannon;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.PneumaticCannon
|
||||
{
|
||||
@@ -10,7 +11,8 @@ namespace Content.Client.PneumaticCannon
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (!component.Owner.TryGetComponent<SpriteComponent>(out var sprite))
|
||||
var entities = IoCManager.Resolve<IEntityManager>();
|
||||
if (!entities.TryGetComponent(component.Owner, out SpriteComponent sprite))
|
||||
return;
|
||||
|
||||
if (component.TryGetData(PneumaticCannonVisuals.Tank, out bool tank))
|
||||
|
||||
Reference in New Issue
Block a user