Fix 3000 errors
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@@ -33,7 +33,7 @@ namespace Content.Client.ParticleAccelerator
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_states.Add(ParticleAcceleratorVisualState.Level3, _baseState + "p3");
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}
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public override void InitializeEntity(IEntity entity)
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity, out var sprite))
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@@ -50,7 +50,9 @@ namespace Content.Client.ParticleAccelerator
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent sprite)) return;
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if (!component.TryGetData(ParticleAcceleratorVisuals.VisualState, out ParticleAcceleratorVisualState state))
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{
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state = ParticleAcceleratorVisualState.Unpowered;
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