Fix 3000 errors
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@@ -182,7 +182,7 @@ namespace Content.Client.Parallax
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// Threshold
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noiseVal = MathF.Max(0, noiseVal - Threshold);
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noiseVal *= threshVal;
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noiseVal = (float) MathF.Pow(noiseVal, powFactor);
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noiseVal = MathF.Pow(noiseVal, powFactor);
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// Get colors based on noise values.
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var srcColor = Color.InterpolateBetween(OuterColor, InnerColor, noiseVal)
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@@ -408,7 +408,7 @@ namespace Content.Client.Parallax
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// Threshold
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noiseVal = MathF.Max(0, noiseVal - MaskThreshold);
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noiseVal *= threshVal;
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noiseVal = (float) MathF.Pow(noiseVal, powFactor);
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noiseVal = MathF.Pow(noiseVal, powFactor);
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var randomThresh = random.NextFloat();
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if (randomThresh > noiseVal)
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