Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -5,10 +5,8 @@ using Content.Client.Resources;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
@@ -79,14 +77,12 @@ namespace Content.Client.NodeContainer
var mousePos = _inputManager.MouseScreenPosition.Position;
var entity = _entityManager.GetEntity(node.Entity);
var gridId = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).GridID;
var gridId = _entityManager.GetComponent<TransformComponent>(node.Entity).GridID;
var grid = _mapManager.GetGrid(gridId);
var gridTile = grid.TileIndicesFor(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates);
var gridTile = grid.TileIndicesFor(_entityManager.GetComponent<TransformComponent>(node.Entity).Coordinates);
var sb = new StringBuilder();
sb.Append($"entity: {entity}\n");
sb.Append($"entity: {node.Entity}\n");
sb.Append($"group id: {group.GroupId}\n");
sb.Append($"node: {node.Name}\n");
sb.Append($"type: {node.Type}\n");
@@ -120,10 +116,10 @@ namespace Content.Client.NodeContainer
if (!_system.Entities.TryGetValue(entity, out var nodeData))
return;
var gridId = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).GridID;
var gridId = _entityManager.GetComponent<TransformComponent>(entity).GridID;
var grid = _mapManager.GetGrid(gridId);
var gridDict = _gridIndex.GetOrNew(gridId);
var coords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates;
var coords = _entityManager.GetComponent<TransformComponent>(entity).Coordinates;
// TODO: This probably shouldn't be capable of returning NaN...
if (float.IsNaN(coords.Position.X) || float.IsNaN(coords.Position.Y))