Fix 3000 errors
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@@ -5,10 +5,8 @@ using Content.Client.Resources;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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@@ -79,14 +77,12 @@ namespace Content.Client.NodeContainer
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var mousePos = _inputManager.MouseScreenPosition.Position;
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var entity = _entityManager.GetEntity(node.Entity);
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var gridId = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).GridID;
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var gridId = _entityManager.GetComponent<TransformComponent>(node.Entity).GridID;
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var grid = _mapManager.GetGrid(gridId);
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var gridTile = grid.TileIndicesFor(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates);
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var gridTile = grid.TileIndicesFor(_entityManager.GetComponent<TransformComponent>(node.Entity).Coordinates);
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var sb = new StringBuilder();
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sb.Append($"entity: {entity}\n");
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sb.Append($"entity: {node.Entity}\n");
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sb.Append($"group id: {group.GroupId}\n");
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sb.Append($"node: {node.Name}\n");
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sb.Append($"type: {node.Type}\n");
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@@ -120,10 +116,10 @@ namespace Content.Client.NodeContainer
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if (!_system.Entities.TryGetValue(entity, out var nodeData))
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return;
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var gridId = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).GridID;
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var gridId = _entityManager.GetComponent<TransformComponent>(entity).GridID;
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var grid = _mapManager.GetGrid(gridId);
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var gridDict = _gridIndex.GetOrNew(gridId);
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var coords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates;
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var coords = _entityManager.GetComponent<TransformComponent>(entity).Coordinates;
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// TODO: This probably shouldn't be capable of returning NaN...
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if (float.IsNaN(coords.Position.X) || float.IsNaN(coords.Position.Y))
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