Fix 3000 errors
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@@ -1,10 +1,10 @@
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using System;
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using Content.Client.Light.Components;
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using Content.Client.Light.Components;
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using Content.Shared.Light.Component;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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namespace Content.Client.Light.Visualizers
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@@ -16,9 +16,10 @@ namespace Content.Client.Light.Visualizers
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (component.TryGetData(ExpendableLightVisuals.Behavior, out string lightBehaviourID))
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{
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if (component.Owner.TryGetComponent<LightBehaviourComponent>(out var lightBehaviour))
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if (entities.TryGetComponent(component.Owner, out LightBehaviourComponent lightBehaviour))
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{
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lightBehaviour.StopLightBehaviour();
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@@ -26,7 +27,7 @@ namespace Content.Client.Light.Visualizers
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{
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lightBehaviour.StartLightBehaviour(lightBehaviourID);
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}
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else if (component.Owner.TryGetComponent<PointLightComponent>(out var light))
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else if (entities.TryGetComponent(component.Owner, out PointLightComponent light))
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{
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light.Enabled = false;
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}
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@@ -39,7 +40,7 @@ namespace Content.Client.Light.Visualizers
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}
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if (component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state)
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&& component.Owner.TryGetComponent<ExpendableLightComponent>(out var expendableLight))
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&& entities.TryGetComponent(component.Owner, out ExpendableLightComponent expendableLight))
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{
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switch (state)
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{
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