Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -1,10 +1,10 @@
using System;
using Content.Client.Light.Components;
using Content.Client.Light.Components;
using Content.Shared.Light.Component;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
namespace Content.Client.Light.Visualizers
@@ -16,9 +16,10 @@ namespace Content.Client.Light.Visualizers
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (component.TryGetData(ExpendableLightVisuals.Behavior, out string lightBehaviourID))
{
if (component.Owner.TryGetComponent<LightBehaviourComponent>(out var lightBehaviour))
if (entities.TryGetComponent(component.Owner, out LightBehaviourComponent lightBehaviour))
{
lightBehaviour.StopLightBehaviour();
@@ -26,7 +27,7 @@ namespace Content.Client.Light.Visualizers
{
lightBehaviour.StartLightBehaviour(lightBehaviourID);
}
else if (component.Owner.TryGetComponent<PointLightComponent>(out var light))
else if (entities.TryGetComponent(component.Owner, out PointLightComponent light))
{
light.Enabled = false;
}
@@ -39,7 +40,7 @@ namespace Content.Client.Light.Visualizers
}
if (component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state)
&& component.Owner.TryGetComponent<ExpendableLightComponent>(out var expendableLight))
&& entities.TryGetComponent(component.Owner, out ExpendableLightComponent expendableLight))
{
switch (state)
{