Fix 3000 errors
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@@ -15,7 +15,7 @@ namespace Content.Client.Interactable
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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IEntity other,
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EntityUid other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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@@ -78,7 +78,7 @@ namespace Content.Client.Interactable
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bool popup = false)
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{
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var originEntity = origin.ControlledEntity;
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if (originEntity == null)
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if (originEntity == default)
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{
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// TODO: Take into account the player's camera position?
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return false;
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