Fix 3000 errors
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@@ -1,24 +1,22 @@
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using System;
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using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using System;
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using System.Collections.Generic;
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namespace Content.Client.Hands
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{
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[UsedImplicitly]
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public class HandsVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent<ISpriteComponent>(component.Owner, out var sprite)) return;
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if (!component.TryGetData(HandsVisuals.VisualState, out HandsVisualState visualState)) return;
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foreach (HandLocation location in Enum.GetValues(typeof(HandLocation)))
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