Fix 3000 errors
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@@ -4,7 +4,6 @@ using Content.Shared.Ghost;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -36,7 +35,7 @@ namespace Content.Client.Ghost
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foreach (var ghost in EntityManager.GetAllComponents(typeof(GhostComponent), true))
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{
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if (EntityManager.TryGetComponent(ghost.OwnerUid, out SpriteComponent? sprite))
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if (EntityManager.TryGetComponent(ghost.Owner, out SpriteComponent? sprite))
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{
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sprite.Visible = value;
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}
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@@ -60,7 +59,7 @@ namespace Content.Client.Ghost
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private void OnGhostInit(EntityUid uid, GhostComponent component, ComponentInit args)
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{
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if (EntityManager.TryGetComponent(component.OwnerUid, out SpriteComponent? sprite))
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if (EntityManager.TryGetComponent(component.Owner, out SpriteComponent? sprite))
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{
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sprite.Visible = GhostVisibility;
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}
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@@ -101,7 +100,7 @@ namespace Content.Client.Ghost
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private void OnGhostWarpsResponse(GhostWarpsResponseEvent msg)
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{
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var entity = _playerManager.LocalPlayer?.ControlledEntity?.Uid;
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null ||
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!EntityManager.TryGetComponent(entity.Value, out GhostComponent? ghost))
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