Fix 3000 errors
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@@ -3,6 +3,7 @@ using Content.Shared.Chemistry;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -25,7 +26,8 @@ namespace Content.Client.Chemistry.Visualizers
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if (!component.TryGetData(SolutionContainerVisuals.VisualState,
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out SolutionContainerVisualState state)) return;
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite)) return;
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if (!sprite.LayerMapTryGet(_layer, out var fillLayer)) return;
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var fillPercent = state.FilledVolumePercent;
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