Fix 3000 errors
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@@ -2,6 +2,7 @@ using Content.Shared.Atmos.Piping.Unary.Visuals;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Atmos.Visualizers
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{
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@@ -18,7 +19,8 @@ namespace Content.Client.Atmos.Visualizers
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
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return;
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if (!component.TryGetData(ScrubberVisuals.State, out ScrubberState state))
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