Fix 3000 errors
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@@ -1,6 +1,4 @@
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using System.Collections.Generic;
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using Content.Shared.Administration.Events;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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@@ -36,7 +34,8 @@ namespace Content.Client.Administration
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foreach (var playerInfo in _system.PlayerList)
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{
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// Otherwise the entity can not exist yet
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if (!_entityManager.TryGetEntity(playerInfo.EntityUid, out var entity))
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var entity = playerInfo.EntityUid;
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if (!_entityManager.EntityExists(entity))
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{
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continue;
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}
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