Arcade fun - Ports over /vg/s SpaceVillain arcade game (#2125)
* arcade fun * stuff * removed unused using statements added sound feedback win check fix reworked ui a bit * description rework * windowopen bug fixed * adds rewards, cool! * for unusualcrow * fixes Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
112
Content.Client/Arcade/SpaceVillainArcadeMenu.cs
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112
Content.Client/Arcade/SpaceVillainArcadeMenu.cs
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@@ -0,0 +1,112 @@
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using Content.Client.GameObjects.Components.Arcade;
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using Content.Shared.GameObjects.Components.Arcade;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Vector2 = Robust.Shared.Maths.Vector2;
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namespace Content.Client.Arcade
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{
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public class SpaceVillainArcadeMenu : SS14Window
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{
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protected override Vector2? CustomSize => (400, 200);
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public SpaceVillainArcadeBoundUserInterface Owner { get; set; }
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private Label _enemyNameLabel;
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private Label _playerInfoLabel;
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private Label _enemyInfoLabel;
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private Label _playerActionLabel;
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private Label _enemyActionLabel;
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public SpaceVillainArcadeMenu(SpaceVillainArcadeBoundUserInterface owner)
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{
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Title = "Space Villain";
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Owner = owner;
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GridContainer grid = new GridContainer();
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grid.Columns = 1;
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GridContainer infoGrid = new GridContainer();
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infoGrid.Columns = 3;
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infoGrid.AddChild(new Label{ Text = "Player", Align = Label.AlignMode.Center });
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infoGrid.AddChild(new Label{ Text = "|", Align = Label.AlignMode.Center });
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_enemyNameLabel = new Label{ Align = Label.AlignMode.Center};
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infoGrid.AddChild(_enemyNameLabel);
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_playerInfoLabel = new Label {Align = Label.AlignMode.Center};
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infoGrid.AddChild(_playerInfoLabel);
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infoGrid.AddChild(new Label{ Text = "|", Align = Label.AlignMode.Center });
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_enemyInfoLabel = new Label {Align = Label.AlignMode.Center};
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infoGrid.AddChild(_enemyInfoLabel);
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CenterContainer centerContainer = new CenterContainer();
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centerContainer.AddChild(infoGrid);
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grid.AddChild(centerContainer);
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_playerActionLabel = new Label();
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_playerActionLabel.Align = Label.AlignMode.Center;
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grid.AddChild(_playerActionLabel);
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_enemyActionLabel = new Label();
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_enemyActionLabel.Align = Label.AlignMode.Center;
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grid.AddChild(_enemyActionLabel);
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GridContainer buttonGrid = new GridContainer();
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buttonGrid.Columns = 3;
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Button attack = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Attack);
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attack.Text = "ATTACK";
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buttonGrid.AddChild(attack);
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Button heal = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Heal);
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heal.Text = "HEAL";
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buttonGrid.AddChild(heal);
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Button recharge = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Recharge);
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recharge.Text = "RECHARGE";
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buttonGrid.AddChild(recharge);
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centerContainer = new CenterContainer();
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centerContainer.AddChild(buttonGrid);
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grid.AddChild(centerContainer);
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Button newGame = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.NewGame);
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newGame.Text = "New Game";
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grid.AddChild(newGame);
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centerContainer = new CenterContainer();
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centerContainer.AddChild(grid);
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Contents.AddChild(centerContainer);
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}
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private void UpdateMetadata(SharedSpaceVillainArcadeComponent.SpaceVillainArcadeMetaDataUpdateMessage message)
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{
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Title = message.GameTitle;
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_enemyNameLabel.Text = message.EnemyName;
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}
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public void UpdateInfo(SharedSpaceVillainArcadeComponent.SpaceVillainArcadeDataUpdateMessage message)
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{
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if(message is SharedSpaceVillainArcadeComponent.SpaceVillainArcadeMetaDataUpdateMessage metaMessage) UpdateMetadata(metaMessage);
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_playerInfoLabel.Text = $"HP: {message.PlayerHP} MP: {message.PlayerMP}";
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_enemyInfoLabel.Text = $"HP: {message.EnemyHP} MP: {message.EnemyMP}";
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_playerActionLabel.Text = message.PlayerActionMessage;
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_enemyActionLabel.Text = message.EnemyActionMessage;
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}
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private class ActionButton : Button
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{
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private SpaceVillainArcadeBoundUserInterface _owner;
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private SharedSpaceVillainArcadeComponent.PlayerAction _playerAction;
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public ActionButton(SpaceVillainArcadeBoundUserInterface owner,SharedSpaceVillainArcadeComponent.PlayerAction playerAction)
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{
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_owner = owner;
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_playerAction = playerAction;
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OnPressed += Clicked;
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}
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private void Clicked(ButtonEventArgs e)
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{
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_owner.SendAction(_playerAction);
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}
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}
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}
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}
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@@ -0,0 +1,55 @@
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using Content.Client.Arcade;
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using Content.Shared.GameObjects.Components.Arcade;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Arcade
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{
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public class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
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{
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[ViewVariables] private SpaceVillainArcadeMenu _menu;
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//public SharedSpaceVillainArcadeComponent SpaceVillainArcade;
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public SpaceVillainArcadeBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
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{
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SendAction(SharedSpaceVillainArcadeComponent.PlayerAction.RequestData);
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}
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public void SendAction(SharedSpaceVillainArcadeComponent.PlayerAction action)
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{
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SendMessage(new SharedSpaceVillainArcadeComponent.SpaceVillainArcadePlayerActionMessage(action));
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}
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protected override void Open()
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{
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base.Open();
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/*if(!Owner.Owner.TryGetComponent(out SharedSpaceVillainArcadeComponent spaceVillainArcade))
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{
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return;
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}
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SpaceVillainArcade = spaceVillainArcade;*/
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_menu = new SpaceVillainArcadeMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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if(message is SharedSpaceVillainArcadeComponent.SpaceVillainArcadeDataUpdateMessage msg) _menu.UpdateInfo(msg);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if(!disposing) { return; }
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_menu?.Dispose();
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}
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}
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}
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@@ -170,6 +170,7 @@
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"Firelock",
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"AtmosPlaque",
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"Spillable",
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"SpaceVillainArcade",
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"Flammable",
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"CreamPie",
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"CreamPied",
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@@ -0,0 +1,403 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.VendingMachines;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Arcade;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Arcade
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class SpaceVillainArcadeComponent : SharedSpaceVillainArcadeComponent, IActivate, IWires
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{
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[Dependency] private IRobustRandom _random = null!;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SpaceVillainArcadeUiKey.Key);
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[ViewVariables] private bool _overflowFlag;
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[ViewVariables] private bool _playerInvincibilityFlag;
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[ViewVariables] private bool _enemyInvincibilityFlag;
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[ViewVariables] private SpaceVillainGame _game = null!;
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[ViewVariables(VVAccess.ReadWrite)] private List<string> _possibleFightVerbs = null!;
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[ViewVariables(VVAccess.ReadWrite)] private List<string> _possibleFirstEnemyNames = null!;
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[ViewVariables(VVAccess.ReadWrite)] private List<string> _possibleLastEnemyNames = null!;
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[ViewVariables(VVAccess.ReadWrite)] private List<string> _possibleRewards = null!;
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public override void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _possibleFightVerbs, "possibleFightVerbs", new List<string>()
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{"Defeat", "Annihilate", "Save", "Strike", "Stop", "Destroy", "Robust", "Romance", "Pwn", "Own"});
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serializer.DataField(ref _possibleFirstEnemyNames, "possibleFirstEnemyNames", new List<string>(){
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"the Automatic", "Farmer", "Lord", "Professor", "the Cuban", "the Evil", "the Dread King",
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"the Space", "Lord", "the Great", "Duke", "General"
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});
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serializer.DataField(ref _possibleLastEnemyNames, "possibleLastEnemyNames", new List<string>()
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{
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"Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid",
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"Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn"
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});
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serializer.DataField(ref _possibleRewards, "possibleRewards", new List<string>()
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{
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"ToyMouse", "ToyAi", "ToyNuke", "ToyAssistant", "ToyGriffin", "ToyHonk", "ToyIan",
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"ToyMarauder", "ToyMauler", "ToyGygax", "ToyOdysseus", "ToyOwlman", "ToyDeathRipley",
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"ToyPhazon", "ToyFireRipley", "ToyReticence", "ToyRipley", "ToySeraph", "ToyDurand", "ToySkeleton"
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});
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_game = new SpaceVillainGame(this);
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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if(!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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if (!Powered)
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{
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return;
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}
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var wires = Owner.GetComponent<WiresComponent>();
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if (wires.IsPanelOpen)
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{
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wires.OpenInterface(actor.playerSession);
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} else
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{
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UserInterface?.Toggle(actor.playerSession);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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if (!Powered)
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return;
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if (!(serverMsg.Message is SpaceVillainArcadePlayerActionMessage msg)) return;
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switch (msg.PlayerAction)
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{
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case PlayerAction.Attack:
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_game?.ExecutePlayerAction(msg.PlayerAction);
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break;
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case PlayerAction.Heal:
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_game?.ExecutePlayerAction(msg.PlayerAction);
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break;
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case PlayerAction.Recharge:
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_game?.ExecutePlayerAction(msg.PlayerAction);
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break;
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case PlayerAction.NewGame:
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/newgame.ogg", Owner, AudioParams.Default.WithVolume(-4f));
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_game = new SpaceVillainGame(this);
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UserInterface?.SendMessage(_game.GenerateMetaDataMessage());
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break;
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case PlayerAction.RequestData:
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UserInterface?.SendMessage(_game.GenerateMetaDataMessage());
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break;
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}
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}
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public enum Wires
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{
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/// <summary>
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/// Disables Max Health&Mana for both Enemy and Player.
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/// </summary>
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Overflow,
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/// <summary>
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/// Makes Player Invincible.
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/// </summary>
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PlayerInvincible,
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/// <summary>
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/// Makes Enemy Invincible.
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/// </summary>
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EnemyInvincible
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}
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public void RegisterWires(WiresComponent.WiresBuilder builder)
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{
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builder.CreateWire(Wires.Overflow);
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builder.CreateWire(Wires.PlayerInvincible);
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builder.CreateWire(Wires.EnemyInvincible);
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}
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public void WiresUpdate(WiresUpdateEventArgs args)
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{
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var wire = (Wires) args.Identifier;
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var value = args.Action != SharedWiresComponent.WiresAction.Mend;
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switch (wire)
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{
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case Wires.Overflow:
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_overflowFlag = value;
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break;
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case Wires.PlayerInvincible:
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_playerInvincibilityFlag = value;
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break;
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case Wires.EnemyInvincible:
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_enemyInvincibilityFlag = value;
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break;
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}
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}
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/// <summary>
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/// Called when the user wins the game.
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/// </summary>
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public void ProcessWin()
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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entityManager.SpawnEntity(_random.Pick(_possibleRewards), Owner.Transform.MapPosition);
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}
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/// <summary>
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/// Picks a fight-verb from the list of possible Verbs.
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/// </summary>
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/// <returns>A fight-verb.</returns>
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public string GenerateFightVerb()
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{
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return _random.Pick(_possibleFightVerbs);
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}
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/// <summary>
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/// Generates an enemy-name comprised of a first- and last-name.
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/// </summary>
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/// <returns>An enemy-name.</returns>
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public string GenerateEnemyName()
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{
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return $"{_random.Pick(_possibleFirstEnemyNames)} {_random.Pick(_possibleLastEnemyNames)}";
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}
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/// <summary>
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/// A Class to handle all the game-logic of the SpaceVillain-game.
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/// </summary>
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public class SpaceVillainGame
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[ViewVariables] private SpaceVillainArcadeComponent Owner;
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[ViewVariables] public string Name => $"{_fightVerb} {_enemyName}";
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[ViewVariables(VVAccess.ReadWrite)] private int _playerHp = 30;
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[ViewVariables(VVAccess.ReadWrite)] private int _playerHpMax = 30;
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[ViewVariables(VVAccess.ReadWrite)] private int _playerMp = 10;
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[ViewVariables(VVAccess.ReadWrite)] private int _playerMpMax = 10;
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[ViewVariables(VVAccess.ReadWrite)] private int _enemyHp = 45;
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[ViewVariables(VVAccess.ReadWrite)] private int _enemyHpMax = 45;
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[ViewVariables(VVAccess.ReadWrite)] private int _enemyMp = 20;
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[ViewVariables(VVAccess.ReadWrite)] private int _enemyMpMax = 20;
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[ViewVariables(VVAccess.ReadWrite)] private int _turtleTracker;
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[ViewVariables(VVAccess.ReadWrite)] private string _fightVerb;
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[ViewVariables(VVAccess.ReadWrite)] private string _enemyName;
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[ViewVariables] private bool _running = true;
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private string _latestPlayerActionMessage = "";
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private string _latestEnemyActionMessage = "";
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public SpaceVillainGame(SpaceVillainArcadeComponent owner) : this(owner, owner.GenerateFightVerb(), owner.GenerateEnemyName()){}
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public SpaceVillainGame(SpaceVillainArcadeComponent owner, string fightVerb, string enemyName)
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{
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IoCManager.InjectDependencies(this);
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Owner = owner;
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//todo defeat the curse secret game mode
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_fightVerb = fightVerb;
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_enemyName = enemyName;
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}
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/// <summary>
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/// Validates all vars incase they overshoot their max-values.
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/// Does not check if vars surpass 0.
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/// </summary>
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private void ValidateVars()
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{
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if(Owner._overflowFlag) return;
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if (_playerHp > _playerHpMax) _playerHp = _playerHpMax;
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if (_playerMp > _playerMpMax) _playerMp = _playerMpMax;
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if (_enemyHp > _enemyHpMax) _enemyHp = _enemyHpMax;
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if (_enemyMp > _enemyMpMax) _enemyMp = _enemyMpMax;
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}
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/// <summary>
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/// Called by the SpaceVillainArcadeComponent when Userinput is received.
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/// </summary>
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/// <param name="action">The action the user picked.</param>
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public void ExecutePlayerAction(PlayerAction action)
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{
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if (!_running) return;
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switch (action)
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{
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case PlayerAction.Attack:
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var attackAmount = _random.Next(2, 6);
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_latestPlayerActionMessage = $"You attack {_enemyName} for {attackAmount}!";
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_attack.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
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if(!Owner._enemyInvincibilityFlag) _enemyHp -= attackAmount;
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_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
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break;
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case PlayerAction.Heal:
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var pointAmount = _random.Next(1, 3);
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var healAmount = _random.Next(6, 8);
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_latestPlayerActionMessage = $"You use {pointAmount} magic to heal for {healAmount} damage!";
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_heal.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
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if(!Owner._playerInvincibilityFlag) _playerMp -= pointAmount;
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_playerHp += healAmount;
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_turtleTracker++;
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break;
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case PlayerAction.Recharge:
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var charge_amount = _random.Next(4, 7);
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_latestPlayerActionMessage = $"You regain {charge_amount} points";
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_charge.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
_playerMp += charge_amount;
|
||||
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!CheckGameConditions())
|
||||
{
|
||||
_running = false;
|
||||
return;
|
||||
}
|
||||
|
||||
ValidateVars();
|
||||
ExecuteAiAction();
|
||||
|
||||
if (!CheckGameConditions())
|
||||
{
|
||||
_running = false;
|
||||
return;
|
||||
}
|
||||
ValidateVars();
|
||||
UpdateUi();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks the Game conditions and Updates the Ui & Plays a sound accordingly.
|
||||
/// </summary>
|
||||
/// <returns>A bool indicating if the game should continue.</returns>
|
||||
private bool CheckGameConditions()
|
||||
{
|
||||
if ((_enemyHp <= 0 || _enemyMp <= 0) && (_playerHp > 0 && _playerMp > 0))
|
||||
{
|
||||
UpdateUi("You won!", $"{_enemyName} dies.");
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/win.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
Owner.ProcessWin();
|
||||
return false;
|
||||
}
|
||||
if ((_playerHp <= 0 || _playerMp <= 0) && _enemyHp > 0 && _enemyMp > 0)
|
||||
{
|
||||
UpdateUi("You lost!", $"{_enemyName} cheers.");
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
return false;
|
||||
}
|
||||
if ((_playerHp <= 0 || _playerMp <= 0) && (_enemyHp <= 0 || _enemyMp <= 0))
|
||||
{
|
||||
UpdateUi("You lost!", $"{_enemyName} dies, but takes you with him.");
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the UI.
|
||||
/// </summary>
|
||||
private void UpdateUi()
|
||||
{
|
||||
Owner.UserInterface?.SendMessage(GenerateUpdateMessage(_latestPlayerActionMessage, _latestEnemyActionMessage));
|
||||
}
|
||||
|
||||
private void UpdateUi(string message1, string message2)
|
||||
{
|
||||
_latestPlayerActionMessage = message1;
|
||||
_latestEnemyActionMessage = message2;
|
||||
UpdateUi();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the logic of the AI
|
||||
/// </summary>
|
||||
/// <returns>An Enemyaction-message.</returns>
|
||||
private void ExecuteAiAction()
|
||||
{
|
||||
if (_turtleTracker >= 4)
|
||||
{
|
||||
var boomAmount = _random.Next(5, 10);
|
||||
_latestEnemyActionMessage = $"{_enemyName} throws a bomb, exploding you for {boomAmount} damage!";
|
||||
if (Owner._playerInvincibilityFlag) return;
|
||||
_playerHp -= boomAmount;
|
||||
_turtleTracker--;
|
||||
}else if (_enemyMp <= 5 && _random.Prob(0.7f))
|
||||
{
|
||||
var stealAmount = _random.Next(2, 3);
|
||||
_latestEnemyActionMessage = $"{_enemyName} steals {stealAmount} of your power!";
|
||||
if (Owner._playerInvincibilityFlag) return;
|
||||
_playerMp -= stealAmount;
|
||||
_enemyMp += stealAmount;
|
||||
}else if (_enemyHp <= 10 && _enemyMp > 4)
|
||||
{
|
||||
_enemyHp += 4;
|
||||
_enemyMp -= 4;
|
||||
_latestEnemyActionMessage = $"{_enemyName} heals for 4 health!";
|
||||
}
|
||||
else
|
||||
{
|
||||
var attackAmount = _random.Next(3, 6);
|
||||
_latestEnemyActionMessage = $"{_enemyName} attacks you for {attackAmount} damage!";
|
||||
if (Owner._playerInvincibilityFlag) return;
|
||||
_playerHp -= attackAmount;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a Metadata-message based on the objects values.
|
||||
/// </summary>
|
||||
/// <returns>A Metadata-message.</returns>
|
||||
public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
|
||||
{
|
||||
return new SpaceVillainArcadeMetaDataUpdateMessage(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage, _latestEnemyActionMessage, Name, _enemyName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an Update-message based on the objects values.
|
||||
/// </summary>
|
||||
/// <param name="playerAction">Content of the Playeraction-field.</param>
|
||||
/// <param name="enemyAction">Content of the Enemyaction-field.</param>
|
||||
/// <returns></returns>
|
||||
public SpaceVillainArcadeDataUpdateMessage
|
||||
GenerateUpdateMessage(string playerAction = "", string enemyAction = "")
|
||||
{
|
||||
return new SpaceVillainArcadeDataUpdateMessage(_playerHp, _playerMp, _enemyHp, _enemyMp, playerAction,
|
||||
enemyAction);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Arcade
|
||||
{
|
||||
public class SharedSpaceVillainArcadeComponent : Component
|
||||
{
|
||||
public override string Name => "SpaceVillainArcade";
|
||||
public override uint? NetID => ContentNetIDs.SPACE_VILLAIN_ARCADE;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum PlayerAction
|
||||
{
|
||||
Attack,
|
||||
Heal,
|
||||
Recharge,
|
||||
NewGame,
|
||||
RequestData
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum SpaceVillainArcadeVisualState
|
||||
{
|
||||
Normal,
|
||||
Off,
|
||||
Broken,
|
||||
Win,
|
||||
GameOver,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum SpaceVillainArcadeUiKey
|
||||
{
|
||||
Key,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class SpaceVillainArcadePlayerActionMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly PlayerAction PlayerAction;
|
||||
public SpaceVillainArcadePlayerActionMessage(PlayerAction playerAction)
|
||||
{
|
||||
PlayerAction = playerAction;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class SpaceVillainArcadeMetaDataUpdateMessage : SpaceVillainArcadeDataUpdateMessage
|
||||
{
|
||||
public readonly string GameTitle;
|
||||
public readonly string EnemyName;
|
||||
public SpaceVillainArcadeMetaDataUpdateMessage(int playerHp, int playerMp, int enemyHp, int enemyMp, string playerActionMessage, string enemyActionMessage, string gameTitle, string enemyName) : base(playerHp, playerMp, enemyHp, enemyMp, playerActionMessage, enemyActionMessage)
|
||||
{
|
||||
GameTitle = gameTitle;
|
||||
EnemyName = enemyName;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class SpaceVillainArcadeDataUpdateMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly int PlayerHP;
|
||||
public readonly int PlayerMP;
|
||||
public readonly int EnemyHP;
|
||||
public readonly int EnemyMP;
|
||||
public readonly string PlayerActionMessage;
|
||||
public readonly string EnemyActionMessage;
|
||||
public SpaceVillainArcadeDataUpdateMessage(int playerHp, int playerMp, int enemyHp, int enemyMp, string playerActionMessage, string enemyActionMessage)
|
||||
{
|
||||
PlayerHP = playerHp;
|
||||
PlayerMP = playerMp;
|
||||
EnemyHP = enemyHp;
|
||||
EnemyMP = enemyMp;
|
||||
EnemyActionMessage = enemyActionMessage;
|
||||
PlayerActionMessage = playerActionMessage;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -75,6 +75,7 @@
|
||||
public const uint ROTATION = 1069;
|
||||
public const uint MOB_STATE_MANAGER = 1070;
|
||||
public const uint SLIP = 1071;
|
||||
public const uint SPACE_VILLAIN_ARCADE = 1072;
|
||||
|
||||
// Net IDs for integration tests.
|
||||
public const uint PREDICTION_TEST = 10001;
|
||||
|
||||
BIN
Resources/Audio/Effects/Arcade/gameover.ogg
Normal file
BIN
Resources/Audio/Effects/Arcade/gameover.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/Arcade/newgame.ogg
Normal file
BIN
Resources/Audio/Effects/Arcade/newgame.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/Arcade/player_attack.ogg
Normal file
BIN
Resources/Audio/Effects/Arcade/player_attack.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/Arcade/player_charge.ogg
Normal file
BIN
Resources/Audio/Effects/Arcade/player_charge.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/Arcade/player_heal.ogg
Normal file
BIN
Resources/Audio/Effects/Arcade/player_heal.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/Arcade/win.ogg
Normal file
BIN
Resources/Audio/Effects/Arcade/win.ogg
Normal file
Binary file not shown.
@@ -22,3 +22,12 @@
|
||||
bodyBroken: arcade
|
||||
- type: Anchorable
|
||||
- type: Pullable
|
||||
- type: SpaceVillainArcade
|
||||
- type: Wires
|
||||
BoardName: "Arcade"
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.SpaceVillainArcadeUiKey.Key
|
||||
type: SpaceVillainArcadeBoundUserInterface
|
||||
- key: enum.WiresUiKey.Key
|
||||
type: WiresBoundUserInterface
|
||||
|
||||
Reference in New Issue
Block a user