Arcade fun - Ports over /vg/s SpaceVillain arcade game (#2125)

* arcade fun

* stuff

* removed unused using statements
added sound feedback
win check fix
reworked ui a bit

* description rework

* windowopen bug fixed

* adds rewards, cool!

* for unusualcrow

* fixes

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2020-09-23 14:30:31 +02:00
committed by GitHub
parent eb9b83cc29
commit 2a1b90a0eb
13 changed files with 662 additions and 0 deletions

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using Content.Client.GameObjects.Components.Arcade;
using Content.Shared.GameObjects.Components.Arcade;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Vector2 = Robust.Shared.Maths.Vector2;
namespace Content.Client.Arcade
{
public class SpaceVillainArcadeMenu : SS14Window
{
protected override Vector2? CustomSize => (400, 200);
public SpaceVillainArcadeBoundUserInterface Owner { get; set; }
private Label _enemyNameLabel;
private Label _playerInfoLabel;
private Label _enemyInfoLabel;
private Label _playerActionLabel;
private Label _enemyActionLabel;
public SpaceVillainArcadeMenu(SpaceVillainArcadeBoundUserInterface owner)
{
Title = "Space Villain";
Owner = owner;
GridContainer grid = new GridContainer();
grid.Columns = 1;
GridContainer infoGrid = new GridContainer();
infoGrid.Columns = 3;
infoGrid.AddChild(new Label{ Text = "Player", Align = Label.AlignMode.Center });
infoGrid.AddChild(new Label{ Text = "|", Align = Label.AlignMode.Center });
_enemyNameLabel = new Label{ Align = Label.AlignMode.Center};
infoGrid.AddChild(_enemyNameLabel);
_playerInfoLabel = new Label {Align = Label.AlignMode.Center};
infoGrid.AddChild(_playerInfoLabel);
infoGrid.AddChild(new Label{ Text = "|", Align = Label.AlignMode.Center });
_enemyInfoLabel = new Label {Align = Label.AlignMode.Center};
infoGrid.AddChild(_enemyInfoLabel);
CenterContainer centerContainer = new CenterContainer();
centerContainer.AddChild(infoGrid);
grid.AddChild(centerContainer);
_playerActionLabel = new Label();
_playerActionLabel.Align = Label.AlignMode.Center;
grid.AddChild(_playerActionLabel);
_enemyActionLabel = new Label();
_enemyActionLabel.Align = Label.AlignMode.Center;
grid.AddChild(_enemyActionLabel);
GridContainer buttonGrid = new GridContainer();
buttonGrid.Columns = 3;
Button attack = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Attack);
attack.Text = "ATTACK";
buttonGrid.AddChild(attack);
Button heal = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Heal);
heal.Text = "HEAL";
buttonGrid.AddChild(heal);
Button recharge = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Recharge);
recharge.Text = "RECHARGE";
buttonGrid.AddChild(recharge);
centerContainer = new CenterContainer();
centerContainer.AddChild(buttonGrid);
grid.AddChild(centerContainer);
Button newGame = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.NewGame);
newGame.Text = "New Game";
grid.AddChild(newGame);
centerContainer = new CenterContainer();
centerContainer.AddChild(grid);
Contents.AddChild(centerContainer);
}
private void UpdateMetadata(SharedSpaceVillainArcadeComponent.SpaceVillainArcadeMetaDataUpdateMessage message)
{
Title = message.GameTitle;
_enemyNameLabel.Text = message.EnemyName;
}
public void UpdateInfo(SharedSpaceVillainArcadeComponent.SpaceVillainArcadeDataUpdateMessage message)
{
if(message is SharedSpaceVillainArcadeComponent.SpaceVillainArcadeMetaDataUpdateMessage metaMessage) UpdateMetadata(metaMessage);
_playerInfoLabel.Text = $"HP: {message.PlayerHP} MP: {message.PlayerMP}";
_enemyInfoLabel.Text = $"HP: {message.EnemyHP} MP: {message.EnemyMP}";
_playerActionLabel.Text = message.PlayerActionMessage;
_enemyActionLabel.Text = message.EnemyActionMessage;
}
private class ActionButton : Button
{
private SpaceVillainArcadeBoundUserInterface _owner;
private SharedSpaceVillainArcadeComponent.PlayerAction _playerAction;
public ActionButton(SpaceVillainArcadeBoundUserInterface owner,SharedSpaceVillainArcadeComponent.PlayerAction playerAction)
{
_owner = owner;
_playerAction = playerAction;
OnPressed += Clicked;
}
private void Clicked(ButtonEventArgs e)
{
_owner.SendAction(_playerAction);
}
}
}
}

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using Content.Client.Arcade;
using Content.Shared.GameObjects.Components.Arcade;
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Arcade
{
public class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
{
[ViewVariables] private SpaceVillainArcadeMenu _menu;
//public SharedSpaceVillainArcadeComponent SpaceVillainArcade;
public SpaceVillainArcadeBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
{
SendAction(SharedSpaceVillainArcadeComponent.PlayerAction.RequestData);
}
public void SendAction(SharedSpaceVillainArcadeComponent.PlayerAction action)
{
SendMessage(new SharedSpaceVillainArcadeComponent.SpaceVillainArcadePlayerActionMessage(action));
}
protected override void Open()
{
base.Open();
/*if(!Owner.Owner.TryGetComponent(out SharedSpaceVillainArcadeComponent spaceVillainArcade))
{
return;
}
SpaceVillainArcade = spaceVillainArcade;*/
_menu = new SpaceVillainArcadeMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
if(message is SharedSpaceVillainArcadeComponent.SpaceVillainArcadeDataUpdateMessage msg) _menu.UpdateInfo(msg);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if(!disposing) { return; }
_menu?.Dispose();
}
}
}

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@@ -170,6 +170,7 @@
"Firelock",
"AtmosPlaque",
"Spillable",
"SpaceVillainArcade",
"Flammable",
"CreamPie",
"CreamPied",

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#nullable enable
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Arcade;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Arcade
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class SpaceVillainArcadeComponent : SharedSpaceVillainArcadeComponent, IActivate, IWires
{
[Dependency] private IRobustRandom _random = null!;
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SpaceVillainArcadeUiKey.Key);
[ViewVariables] private bool _overflowFlag;
[ViewVariables] private bool _playerInvincibilityFlag;
[ViewVariables] private bool _enemyInvincibilityFlag;
[ViewVariables] private SpaceVillainGame _game = null!;
[ViewVariables(VVAccess.ReadWrite)] private List<string> _possibleFightVerbs = null!;
[ViewVariables(VVAccess.ReadWrite)] private List<string> _possibleFirstEnemyNames = null!;
[ViewVariables(VVAccess.ReadWrite)] private List<string> _possibleLastEnemyNames = null!;
[ViewVariables(VVAccess.ReadWrite)] private List<string> _possibleRewards = null!;
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref _possibleFightVerbs, "possibleFightVerbs", new List<string>()
{"Defeat", "Annihilate", "Save", "Strike", "Stop", "Destroy", "Robust", "Romance", "Pwn", "Own"});
serializer.DataField(ref _possibleFirstEnemyNames, "possibleFirstEnemyNames", new List<string>(){
"the Automatic", "Farmer", "Lord", "Professor", "the Cuban", "the Evil", "the Dread King",
"the Space", "Lord", "the Great", "Duke", "General"
});
serializer.DataField(ref _possibleLastEnemyNames, "possibleLastEnemyNames", new List<string>()
{
"Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid",
"Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn"
});
serializer.DataField(ref _possibleRewards, "possibleRewards", new List<string>()
{
"ToyMouse", "ToyAi", "ToyNuke", "ToyAssistant", "ToyGriffin", "ToyHonk", "ToyIan",
"ToyMarauder", "ToyMauler", "ToyGygax", "ToyOdysseus", "ToyOwlman", "ToyDeathRipley",
"ToyPhazon", "ToyFireRipley", "ToyReticence", "ToyRipley", "ToySeraph", "ToyDurand", "ToySkeleton"
});
_game = new SpaceVillainGame(this);
}
public void Activate(ActivateEventArgs eventArgs)
{
if(!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (!Powered)
{
return;
}
var wires = Owner.GetComponent<WiresComponent>();
if (wires.IsPanelOpen)
{
wires.OpenInterface(actor.playerSession);
} else
{
UserInterface?.Toggle(actor.playerSession);
}
}
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
if (!Powered)
return;
if (!(serverMsg.Message is SpaceVillainArcadePlayerActionMessage msg)) return;
switch (msg.PlayerAction)
{
case PlayerAction.Attack:
_game?.ExecutePlayerAction(msg.PlayerAction);
break;
case PlayerAction.Heal:
_game?.ExecutePlayerAction(msg.PlayerAction);
break;
case PlayerAction.Recharge:
_game?.ExecutePlayerAction(msg.PlayerAction);
break;
case PlayerAction.NewGame:
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/newgame.ogg", Owner, AudioParams.Default.WithVolume(-4f));
_game = new SpaceVillainGame(this);
UserInterface?.SendMessage(_game.GenerateMetaDataMessage());
break;
case PlayerAction.RequestData:
UserInterface?.SendMessage(_game.GenerateMetaDataMessage());
break;
}
}
public enum Wires
{
/// <summary>
/// Disables Max Health&Mana for both Enemy and Player.
/// </summary>
Overflow,
/// <summary>
/// Makes Player Invincible.
/// </summary>
PlayerInvincible,
/// <summary>
/// Makes Enemy Invincible.
/// </summary>
EnemyInvincible
}
public void RegisterWires(WiresComponent.WiresBuilder builder)
{
builder.CreateWire(Wires.Overflow);
builder.CreateWire(Wires.PlayerInvincible);
builder.CreateWire(Wires.EnemyInvincible);
}
public void WiresUpdate(WiresUpdateEventArgs args)
{
var wire = (Wires) args.Identifier;
var value = args.Action != SharedWiresComponent.WiresAction.Mend;
switch (wire)
{
case Wires.Overflow:
_overflowFlag = value;
break;
case Wires.PlayerInvincible:
_playerInvincibilityFlag = value;
break;
case Wires.EnemyInvincible:
_enemyInvincibilityFlag = value;
break;
}
}
/// <summary>
/// Called when the user wins the game.
/// </summary>
public void ProcessWin()
{
var entityManager = IoCManager.Resolve<IEntityManager>();
entityManager.SpawnEntity(_random.Pick(_possibleRewards), Owner.Transform.MapPosition);
}
/// <summary>
/// Picks a fight-verb from the list of possible Verbs.
/// </summary>
/// <returns>A fight-verb.</returns>
public string GenerateFightVerb()
{
return _random.Pick(_possibleFightVerbs);
}
/// <summary>
/// Generates an enemy-name comprised of a first- and last-name.
/// </summary>
/// <returns>An enemy-name.</returns>
public string GenerateEnemyName()
{
return $"{_random.Pick(_possibleFirstEnemyNames)} {_random.Pick(_possibleLastEnemyNames)}";
}
/// <summary>
/// A Class to handle all the game-logic of the SpaceVillain-game.
/// </summary>
public class SpaceVillainGame
{
[Dependency] private readonly IRobustRandom _random = default!;
[ViewVariables] private SpaceVillainArcadeComponent Owner;
[ViewVariables] public string Name => $"{_fightVerb} {_enemyName}";
[ViewVariables(VVAccess.ReadWrite)] private int _playerHp = 30;
[ViewVariables(VVAccess.ReadWrite)] private int _playerHpMax = 30;
[ViewVariables(VVAccess.ReadWrite)] private int _playerMp = 10;
[ViewVariables(VVAccess.ReadWrite)] private int _playerMpMax = 10;
[ViewVariables(VVAccess.ReadWrite)] private int _enemyHp = 45;
[ViewVariables(VVAccess.ReadWrite)] private int _enemyHpMax = 45;
[ViewVariables(VVAccess.ReadWrite)] private int _enemyMp = 20;
[ViewVariables(VVAccess.ReadWrite)] private int _enemyMpMax = 20;
[ViewVariables(VVAccess.ReadWrite)] private int _turtleTracker;
[ViewVariables(VVAccess.ReadWrite)] private string _fightVerb;
[ViewVariables(VVAccess.ReadWrite)] private string _enemyName;
[ViewVariables] private bool _running = true;
private string _latestPlayerActionMessage = "";
private string _latestEnemyActionMessage = "";
public SpaceVillainGame(SpaceVillainArcadeComponent owner) : this(owner, owner.GenerateFightVerb(), owner.GenerateEnemyName()){}
public SpaceVillainGame(SpaceVillainArcadeComponent owner, string fightVerb, string enemyName)
{
IoCManager.InjectDependencies(this);
Owner = owner;
//todo defeat the curse secret game mode
_fightVerb = fightVerb;
_enemyName = enemyName;
}
/// <summary>
/// Validates all vars incase they overshoot their max-values.
/// Does not check if vars surpass 0.
/// </summary>
private void ValidateVars()
{
if(Owner._overflowFlag) return;
if (_playerHp > _playerHpMax) _playerHp = _playerHpMax;
if (_playerMp > _playerMpMax) _playerMp = _playerMpMax;
if (_enemyHp > _enemyHpMax) _enemyHp = _enemyHpMax;
if (_enemyMp > _enemyMpMax) _enemyMp = _enemyMpMax;
}
/// <summary>
/// Called by the SpaceVillainArcadeComponent when Userinput is received.
/// </summary>
/// <param name="action">The action the user picked.</param>
public void ExecutePlayerAction(PlayerAction action)
{
if (!_running) return;
switch (action)
{
case PlayerAction.Attack:
var attackAmount = _random.Next(2, 6);
_latestPlayerActionMessage = $"You attack {_enemyName} for {attackAmount}!";
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_attack.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
if(!Owner._enemyInvincibilityFlag) _enemyHp -= attackAmount;
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
break;
case PlayerAction.Heal:
var pointAmount = _random.Next(1, 3);
var healAmount = _random.Next(6, 8);
_latestPlayerActionMessage = $"You use {pointAmount} magic to heal for {healAmount} damage!";
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_heal.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
if(!Owner._playerInvincibilityFlag) _playerMp -= pointAmount;
_playerHp += healAmount;
_turtleTracker++;
break;
case PlayerAction.Recharge:
var charge_amount = _random.Next(4, 7);
_latestPlayerActionMessage = $"You regain {charge_amount} points";
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_charge.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
_playerMp += charge_amount;
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
break;
}
if (!CheckGameConditions())
{
_running = false;
return;
}
ValidateVars();
ExecuteAiAction();
if (!CheckGameConditions())
{
_running = false;
return;
}
ValidateVars();
UpdateUi();
}
/// <summary>
/// Checks the Game conditions and Updates the Ui & Plays a sound accordingly.
/// </summary>
/// <returns>A bool indicating if the game should continue.</returns>
private bool CheckGameConditions()
{
if ((_enemyHp <= 0 || _enemyMp <= 0) && (_playerHp > 0 && _playerMp > 0))
{
UpdateUi("You won!", $"{_enemyName} dies.");
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/win.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
Owner.ProcessWin();
return false;
}
if ((_playerHp <= 0 || _playerMp <= 0) && _enemyHp > 0 && _enemyMp > 0)
{
UpdateUi("You lost!", $"{_enemyName} cheers.");
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
return false;
}
if ((_playerHp <= 0 || _playerMp <= 0) && (_enemyHp <= 0 || _enemyMp <= 0))
{
UpdateUi("You lost!", $"{_enemyName} dies, but takes you with him.");
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
return false;
}
return true;
}
/// <summary>
/// Updates the UI.
/// </summary>
private void UpdateUi()
{
Owner.UserInterface?.SendMessage(GenerateUpdateMessage(_latestPlayerActionMessage, _latestEnemyActionMessage));
}
private void UpdateUi(string message1, string message2)
{
_latestPlayerActionMessage = message1;
_latestEnemyActionMessage = message2;
UpdateUi();
}
/// <summary>
/// Handles the logic of the AI
/// </summary>
/// <returns>An Enemyaction-message.</returns>
private void ExecuteAiAction()
{
if (_turtleTracker >= 4)
{
var boomAmount = _random.Next(5, 10);
_latestEnemyActionMessage = $"{_enemyName} throws a bomb, exploding you for {boomAmount} damage!";
if (Owner._playerInvincibilityFlag) return;
_playerHp -= boomAmount;
_turtleTracker--;
}else if (_enemyMp <= 5 && _random.Prob(0.7f))
{
var stealAmount = _random.Next(2, 3);
_latestEnemyActionMessage = $"{_enemyName} steals {stealAmount} of your power!";
if (Owner._playerInvincibilityFlag) return;
_playerMp -= stealAmount;
_enemyMp += stealAmount;
}else if (_enemyHp <= 10 && _enemyMp > 4)
{
_enemyHp += 4;
_enemyMp -= 4;
_latestEnemyActionMessage = $"{_enemyName} heals for 4 health!";
}
else
{
var attackAmount = _random.Next(3, 6);
_latestEnemyActionMessage = $"{_enemyName} attacks you for {attackAmount} damage!";
if (Owner._playerInvincibilityFlag) return;
_playerHp -= attackAmount;
}
}
/// <summary>
/// Generates a Metadata-message based on the objects values.
/// </summary>
/// <returns>A Metadata-message.</returns>
public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
{
return new SpaceVillainArcadeMetaDataUpdateMessage(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage, _latestEnemyActionMessage, Name, _enemyName);
}
/// <summary>
/// Creates an Update-message based on the objects values.
/// </summary>
/// <param name="playerAction">Content of the Playeraction-field.</param>
/// <param name="enemyAction">Content of the Enemyaction-field.</param>
/// <returns></returns>
public SpaceVillainArcadeDataUpdateMessage
GenerateUpdateMessage(string playerAction = "", string enemyAction = "")
{
return new SpaceVillainArcadeDataUpdateMessage(_playerHp, _playerMp, _enemyHp, _enemyMp, playerAction,
enemyAction);
}
}
}
}

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Arcade
{
public class SharedSpaceVillainArcadeComponent : Component
{
public override string Name => "SpaceVillainArcade";
public override uint? NetID => ContentNetIDs.SPACE_VILLAIN_ARCADE;
[Serializable, NetSerializable]
public enum PlayerAction
{
Attack,
Heal,
Recharge,
NewGame,
RequestData
}
[Serializable, NetSerializable]
public enum SpaceVillainArcadeVisualState
{
Normal,
Off,
Broken,
Win,
GameOver,
}
[Serializable, NetSerializable]
public enum SpaceVillainArcadeUiKey
{
Key,
}
[Serializable, NetSerializable]
public class SpaceVillainArcadePlayerActionMessage : BoundUserInterfaceMessage
{
public readonly PlayerAction PlayerAction;
public SpaceVillainArcadePlayerActionMessage(PlayerAction playerAction)
{
PlayerAction = playerAction;
}
}
[Serializable, NetSerializable]
public class SpaceVillainArcadeMetaDataUpdateMessage : SpaceVillainArcadeDataUpdateMessage
{
public readonly string GameTitle;
public readonly string EnemyName;
public SpaceVillainArcadeMetaDataUpdateMessage(int playerHp, int playerMp, int enemyHp, int enemyMp, string playerActionMessage, string enemyActionMessage, string gameTitle, string enemyName) : base(playerHp, playerMp, enemyHp, enemyMp, playerActionMessage, enemyActionMessage)
{
GameTitle = gameTitle;
EnemyName = enemyName;
}
}
[Serializable, NetSerializable]
public class SpaceVillainArcadeDataUpdateMessage : BoundUserInterfaceMessage
{
public readonly int PlayerHP;
public readonly int PlayerMP;
public readonly int EnemyHP;
public readonly int EnemyMP;
public readonly string PlayerActionMessage;
public readonly string EnemyActionMessage;
public SpaceVillainArcadeDataUpdateMessage(int playerHp, int playerMp, int enemyHp, int enemyMp, string playerActionMessage, string enemyActionMessage)
{
PlayerHP = playerHp;
PlayerMP = playerMp;
EnemyHP = enemyHp;
EnemyMP = enemyMp;
EnemyActionMessage = enemyActionMessage;
PlayerActionMessage = playerActionMessage;
}
}
}
}

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@@ -75,6 +75,7 @@
public const uint ROTATION = 1069;
public const uint MOB_STATE_MANAGER = 1070;
public const uint SLIP = 1071;
public const uint SPACE_VILLAIN_ARCADE = 1072;
// Net IDs for integration tests.
public const uint PREDICTION_TEST = 10001;

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@@ -22,3 +22,12 @@
bodyBroken: arcade
- type: Anchorable
- type: Pullable
- type: SpaceVillainArcade
- type: Wires
BoardName: "Arcade"
- type: UserInterface
interfaces:
- key: enum.SpaceVillainArcadeUiKey.Key
type: SpaceVillainArcadeBoundUserInterface
- key: enum.WiresUiKey.Key
type: WiresBoundUserInterface