Make Licoxide bypass insulated gloves (#10949)

This commit is contained in:
0x6273
2022-09-06 04:48:35 +02:00
committed by GitHub
parent 1121470930
commit 29fd76c45d
5 changed files with 22 additions and 11 deletions

View File

@@ -248,7 +248,7 @@ public sealed partial class AdminVerbSystem
}
_electrocutionSystem.TryDoElectrocution(args.Target, null, damageToDeal,
TimeSpan.FromSeconds(30), true);
TimeSpan.FromSeconds(30), refresh: true, ignoreInsulation: true);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-electrocute-description")

View File

@@ -19,7 +19,7 @@ public sealed class Electrocute : ReagentEffect
public override void Effect(ReagentEffectArgs args)
{
EntitySystem.Get<ElectrocutionSystem>().TryDoElectrocution(args.SolutionEntity, null,
Math.Max((args.Quantity * ElectrocuteDamageScale).Int(), 1), TimeSpan.FromSeconds(ElectrocuteTime), Refresh);
Math.Max((args.Quantity * ElectrocuteDamageScale).Int(), 1), TimeSpan.FromSeconds(ElectrocuteTime), Refresh, ignoreInsulation: true);
args.Source?.RemoveReagent(args.Reagent.ID, args.Quantity);
}

View File

@@ -48,7 +48,7 @@ namespace Content.Server.Electrocution
}
entityManager.EntitySysManager.GetEntitySystem<ElectrocutionSystem>()
.TryDoElectrocution(uid, null, damage, TimeSpan.FromSeconds(seconds), true);
.TryDoElectrocution(uid, null, damage, TimeSpan.FromSeconds(seconds), refresh: true, ignoreInsulation: true);
}
}
}

View File

@@ -11,6 +11,7 @@ using Content.Shared.Damage.Prototypes;
using Content.Shared.Database;
using Content.Shared.Electrocution;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Jittering;
using Content.Shared.Maps;
using Content.Shared.Popups;
@@ -252,18 +253,25 @@ namespace Content.Server.Electrocution
}
}
/// <param name="uid">Entity being electrocuted.</param>
/// <param name="sourceUid">Source entity of the electrocution.</param>
/// <param name="shockDamage">How much shock damage the entity takes.</param>
/// <param name="time">How long the entity will be stunned.</param>
/// <param name="refresh">Should <paramref>time</paramref> be refreshed (instead of accumilated) if the entity is already electrocuted?</param>
/// <param name="siemensCoeffiecient">How insulated the entity is from the shock. 0 means completely insulated, and 1 means no insulation.</param>
/// <param name="statusEffect">Status effect to apply to the entity.</param>
/// <param name="ignoreInsulation">Should the electrocution bypass the Insulated component?</param>
/// <returns>Whether the entity <see cref="uid"/> was stunned by the shock.</returns>
public bool TryDoElectrocution(
EntityUid uid, EntityUid? sourceUid, int shockDamage, TimeSpan time, bool refresh, float siemensCoefficient = 1f,
StatusEffectsComponent? statusEffects = null)
StatusEffectsComponent? statusEffects = null, bool ignoreInsulation = false)
{
if (!DoCommonElectrocutionAttempt(uid, sourceUid, ref siemensCoefficient)
if (!DoCommonElectrocutionAttempt(uid, sourceUid, ref siemensCoefficient, ignoreInsulation)
|| !DoCommonElectrocution(uid, sourceUid, shockDamage, time, refresh, siemensCoefficient, statusEffects))
return false;
RaiseLocalEvent(uid, new ElectrocutedEvent(uid, sourceUid, siemensCoefficient), true);
return true;
}
private bool TryDoElectrocutionPowered(
@@ -311,9 +319,11 @@ namespace Content.Server.Electrocution
return true;
}
private bool DoCommonElectrocutionAttempt(EntityUid uid, EntityUid? sourceUid, ref float siemensCoefficient)
private bool DoCommonElectrocutionAttempt(EntityUid uid, EntityUid? sourceUid, ref float siemensCoefficient, bool ignoreInsulation = false)
{
var attemptEvent = new ElectrocutionAttemptEvent(uid, sourceUid, siemensCoefficient);
var attemptEvent = new ElectrocutionAttemptEvent(uid, sourceUid, siemensCoefficient,
ignoreInsulation ? SlotFlags.NONE : ~SlotFlags.POCKET);
RaiseLocalEvent(uid, attemptEvent, true);
// Cancel the electrocution early, so we don't recursively electrocute anything.

View File

@@ -4,15 +4,16 @@ namespace Content.Shared.Electrocution
{
public sealed class ElectrocutionAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
public SlotFlags TargetSlots { get; }
public readonly EntityUid TargetUid;
public readonly EntityUid? SourceUid;
public float SiemensCoefficient = 1f;
public ElectrocutionAttemptEvent(EntityUid targetUid, EntityUid? sourceUid, float siemensCoefficient)
public ElectrocutionAttemptEvent(EntityUid targetUid, EntityUid? sourceUid, float siemensCoefficient, SlotFlags targetSlots)
{
TargetUid = targetUid;
TargetSlots = TargetSlots;
SourceUid = sourceUid;
SiemensCoefficient = siemensCoefficient;
}