Throwing improvements (#969)
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8794381697
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29f21dfe58
@@ -1,36 +1,23 @@
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using System;
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using System.Linq;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using System.Linq;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Throw;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.Input;
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using Content.Shared.Interfaces;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -195,7 +182,7 @@ namespace Content.Server.GameObjects.EntitySystems
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newStackComp.Count = 1;
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}
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ThrowHelper.Throw(throwEnt, ThrowForce, coords, plyEnt.Transform.GridPosition, false, plyEnt);
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ThrowHelper.ThrowTo(throwEnt, ThrowForce, coords, plyEnt.Transform.GridPosition, false, plyEnt);
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return true;
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}
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