Fix suspicion round end timer, actually show it.
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123
Content.Client/UserInterface/Suspicion/SuspicionGui.xaml.cs
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123
Content.Client/UserInterface/Suspicion/SuspicionGui.xaml.cs
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using Content.Client.GameObjects.Components.Suspicion;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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#nullable enable
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namespace Content.Client.UserInterface.Suspicion
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{
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[GenerateTypedNameReferences]
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public partial class SuspicionGui : Control
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private string? _previousRoleName;
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private bool _previousAntagonist;
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public SuspicionGui()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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RoleButton.OnPressed += RoleButtonPressed;
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RoleButton.CustomMinimumSize = (200, 60);
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}
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private void RoleButtonPressed(ButtonEventArgs obj)
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{
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if (!TryGetComponent(out var role))
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{
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return;
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}
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if (!role.Antagonist ?? false)
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{
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return;
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}
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var allies = string.Join(", ", role.Allies.Select(tuple => tuple.name));
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var message = role.Allies.Count switch
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{
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0 => Loc.GetString("You have no allies"),
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var n => Loc.GetPluralString("Your ally is {0}", "Your allies are {0}", n, allies),
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};
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role.Owner.PopupMessage(message);
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}
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private bool TryGetComponent([NotNullWhen(true)] out SuspicionRoleComponent? suspicion)
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{
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suspicion = default;
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if (_playerManager.LocalPlayer?.ControlledEntity == null)
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{
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return false;
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}
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return _playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out suspicion);
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}
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public void UpdateLabel()
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{
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if (!TryGetComponent(out var suspicion))
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{
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Visible = false;
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return;
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}
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if (suspicion.Role == null || suspicion.Antagonist == null)
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{
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Visible = false;
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return;
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}
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var endTime = EntitySystem.Get<SuspicionEndTimerSystem>().EndTime;
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if (endTime == null)
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{
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TimerLabel.Visible = false;
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}
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else
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{
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var diff = _timing.CurTime - endTime.Value;
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TimerLabel.Visible = true;
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TimerLabel.Text = $"{diff:mm\\:ss}";
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}
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if (_previousRoleName == suspicion.Role && _previousAntagonist == suspicion.Antagonist)
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{
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return;
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}
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_previousRoleName = suspicion.Role;
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_previousAntagonist = suspicion.Antagonist.Value;
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var buttonText = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(_previousRoleName);
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buttonText = Loc.GetString(buttonText);
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RoleButton.Text = buttonText;
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RoleButton.ModulateSelfOverride = _previousAntagonist ? Color.Red : Color.Green;
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Visible = true;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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UpdateLabel();
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}
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}
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}
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