Ore + entitytable fixes (#37675)

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* Fixes
This commit is contained in:
metalgearsloth
2025-05-22 02:43:17 +10:00
committed by GitHub
parent ecf9e855f6
commit 298f821bec
4 changed files with 152 additions and 138 deletions

View File

@@ -14,22 +14,31 @@ public sealed partial class DungeonJob
{
private async Task PostGen(
EntityTableDunGen gen,
Dungeon dungeon,
List<Dungeon> dungeons,
HashSet<Vector2i> reservedTiles,
Random random)
{
var availableRooms = new ValueList<DungeonRoom>();
availableRooms.AddRange(dungeon.Rooms);
var availableTiles = new ValueList<Vector2i>(dungeon.AllTiles);
var count = random.Next(gen.MinCount, gen.MaxCount + 1);
var npcs = _entManager.System<NPCSystem>();
for (var i = 0; i < count; i++)
foreach (var dungeon in dungeons)
{
while (availableTiles.Count > 0)
var availableRooms = new ValueList<DungeonRoom>();
availableRooms.AddRange(dungeon.Rooms);
var availableTiles = new ValueList<Vector2i>(dungeon.AllTiles);
while (availableTiles.Count > 0 && count > 0)
{
var tile = availableTiles.RemoveSwap(random.Next(availableTiles.Count));
await SuspendDungeon();
if (!ValidateResume())
return;
if (reservedTiles.Contains(tile))
continue;
if (!_anchorable.TileFree(_grid,
tile,
(int) CollisionGroup.MachineLayer,
@@ -47,13 +56,18 @@ public sealed partial class DungeonJob
npcs.SleepNPC(uid);
}
break;
count--;
}
await SuspendDungeon();
if (!ValidateResume())
if (gen.PerDungeon)
{
count = random.Next(gen.MinCount, gen.MaxCount + 1);
}
// Stop if count is 0, otherwise go to next dungeon.
else if (count == 0)
{
return;
}
}
}
}