Ore + entitytable fixes (#37675)
* Ore + entitytable fixes Iterate every dungeon not just last. * Big shot * Fixes
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@@ -14,22 +14,31 @@ public sealed partial class DungeonJob
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{
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private async Task PostGen(
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EntityTableDunGen gen,
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Dungeon dungeon,
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List<Dungeon> dungeons,
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HashSet<Vector2i> reservedTiles,
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Random random)
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{
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var availableRooms = new ValueList<DungeonRoom>();
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availableRooms.AddRange(dungeon.Rooms);
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var availableTiles = new ValueList<Vector2i>(dungeon.AllTiles);
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var count = random.Next(gen.MinCount, gen.MaxCount + 1);
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var npcs = _entManager.System<NPCSystem>();
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for (var i = 0; i < count; i++)
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foreach (var dungeon in dungeons)
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{
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while (availableTiles.Count > 0)
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var availableRooms = new ValueList<DungeonRoom>();
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availableRooms.AddRange(dungeon.Rooms);
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var availableTiles = new ValueList<Vector2i>(dungeon.AllTiles);
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while (availableTiles.Count > 0 && count > 0)
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{
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var tile = availableTiles.RemoveSwap(random.Next(availableTiles.Count));
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await SuspendDungeon();
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if (!ValidateResume())
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return;
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if (reservedTiles.Contains(tile))
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continue;
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if (!_anchorable.TileFree(_grid,
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tile,
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(int) CollisionGroup.MachineLayer,
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@@ -47,13 +56,18 @@ public sealed partial class DungeonJob
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npcs.SleepNPC(uid);
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}
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break;
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count--;
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}
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await SuspendDungeon();
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if (!ValidateResume())
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if (gen.PerDungeon)
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{
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count = random.Next(gen.MinCount, gen.MaxCount + 1);
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}
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// Stop if count is 0, otherwise go to next dungeon.
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else if (count == 0)
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{
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return;
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}
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}
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}
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}
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