Make vox roundstart (#29704)

* Make vox roundstart

I believe all the issues are fixed.

* Click detection bandaid
This commit is contained in:
metalgearsloth
2024-07-04 17:11:01 +10:00
committed by GitHub
parent 97d39e0c28
commit 2988ac3839
2 changed files with 6 additions and 3 deletions

View File

@@ -48,7 +48,7 @@ namespace Content.Client.Clickable
Angle cardinalSnapping = sprite.SnapCardinals ? relativeRotation.GetCardinalDir().ToAngle() : Angle.Zero; Angle cardinalSnapping = sprite.SnapCardinals ? relativeRotation.GetCardinalDir().ToAngle() : Angle.Zero;
// First we get `localPos`, the clicked location in the sprite-coordinate frame. // First we get `localPos`, the clicked location in the sprite-coordinate frame.
var entityXform = Matrix3Helpers.CreateInverseTransform(transform.WorldPosition, sprite.NoRotation ? -eye.Rotation : spriteRot - cardinalSnapping); var entityXform = Matrix3Helpers.CreateInverseTransform(spritePos, sprite.NoRotation ? -eye.Rotation : spriteRot - cardinalSnapping);
var localPos = Vector2.Transform(Vector2.Transform(worldPos, entityXform), invSpriteMatrix); var localPos = Vector2.Transform(Vector2.Transform(worldPos, entityXform), invSpriteMatrix);
// Check explicitly defined click-able bounds // Check explicitly defined click-able bounds
@@ -58,8 +58,11 @@ namespace Content.Client.Clickable
// Next check each individual sprite layer using automatically computed click maps. // Next check each individual sprite layer using automatically computed click maps.
foreach (var spriteLayer in sprite.AllLayers) foreach (var spriteLayer in sprite.AllLayers)
{ {
if (!spriteLayer.Visible || spriteLayer is not Layer layer) // TODO: Move this to a system and also use SpriteSystem.IsVisible instead.
if (!spriteLayer.Visible || spriteLayer is not Layer layer || layer.CopyToShaderParameters != null)
{
continue; continue;
}
// Check the layer's texture, if it has one // Check the layer's texture, if it has one
if (layer.Texture != null) if (layer.Texture != null)

View File

@@ -1,7 +1,7 @@
- type: species - type: species
id: Vox id: Vox
name: species-name-vox name: species-name-vox
roundStart: false # sad roundStart: true
prototype: MobVox prototype: MobVox
sprites: MobVoxSprites sprites: MobVoxSprites
markingLimits: MobVoxMarkingLimits markingLimits: MobVoxMarkingLimits