Display obvious plant mutations in examine text (#32650)

* Effect mutations now display on examine

* ChangeSpecies shouldn't stay on the list after running. Name cleanup

* EmoGarbage Review - convert description to LocId and add minor logic fix

* fix the dastardly yaml

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
drakewill-CRL
2025-04-29 00:45:10 -04:00
committed by GitHub
parent 9a3e70ca13
commit 294a5a1b69
6 changed files with 53 additions and 2 deletions

View File

@@ -116,6 +116,20 @@ public sealed class PlantHolderSystem : EntitySystem
? "plant-holder-component-plant-old-adjective"
: "plant-holder-component-plant-unhealthy-adjective"))));
}
// For future reference, mutations should only appear on examine if they apply to a plant, not to produce.
if (component.Seed.Ligneous)
args.PushMarkup(Loc.GetString("mutation-plant-ligneous"));
if (component.Seed.TurnIntoKudzu)
args.PushMarkup(Loc.GetString("mutation-plant-kudzu"));
if (component.Seed.CanScream)
args.PushMarkup(Loc.GetString("mutation-plant-scream"));
if (component.Seed.Viable == false)
args.PushMarkup(Loc.GetString("mutation-plant-unviable"));
}
else
{