Only read fields in Looping Sound Component if serializer is reading.
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@@ -108,6 +108,9 @@ namespace Content.Shared.GameObjects.Components.Sound
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public void ExposeData(ObjectSerializer serializer)
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{
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if (!serializer.Reading)
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return;
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Filename = serializer.ReadDataField("filename", "");
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Delay = serializer.ReadDataField("delay", 0u);
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RandomDelay = serializer.ReadDataField("randomdelay", 0u);
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