Only read fields in Looping Sound Component if serializer is reading.

This commit is contained in:
Víctor Aguilera Puerto
2020-06-22 04:07:04 +02:00
parent 8e23f8fd40
commit 2944652a5d

View File

@@ -108,6 +108,9 @@ namespace Content.Shared.GameObjects.Components.Sound
public void ExposeData(ObjectSerializer serializer)
{
if (!serializer.Reading)
return;
Filename = serializer.ReadDataField("filename", "");
Delay = serializer.ReadDataField("delay", 0u);
RandomDelay = serializer.ReadDataField("randomdelay", 0u);