Admin Menu (#1648)
* First Prototype * Command Window * Dropdown * Is this better? * That's kinda better? * Added divider * Shit * Check if Admin Menu & Commands are allowed * -Funcy Shit -Now gets properly the playerlist -Fixed kick reason * Dropdown Improvement with some more func * -Added DirectCommand for commands that don't need a ui -Added RestartRound * Better way to make DirectCommandButtons * -Some new Tabs -Player list * -Split Buttons -Regions -Fixed Test Command * Some server buttons * Playerlist alignment * Fucky SpawnEntites & SpawnTiles in AdminBus * -Debug Buttons -Few more commands * -Make dem controls thicc -SpinBox * Escape Kick Reason * Only create the window when you press the button * Adds StationEvents * Nullable "fixes" * This thing wasn't made for buttons * Call other constructor for empty CommandButton * Request method in the interface * -Pushed most Controls to be fields -No more dict passing -Removed test cmd -Regions to better navigate * -Bound to key -Removed from escape menu -Remember cmd windows -Close all cmd windows on toggle * -Moved dependency * Merge fixes Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -92,7 +92,8 @@ Toggle UI: [color=#a4885c]{17}[/color]
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Toggle debug overlay: [color=#a4885c]{18}[/color]
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Toggle entity spawner: [color=#a4885c]{19}[/color]
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Toggle tile spawner: [color=#a4885c]{20}[/color]
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Toggle sandbox window: [color=#a4885c]{21}[/color]",
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Toggle sandbox window: [color=#a4885c]{21}[/color]
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Toggle admin menu [color=#a4885c]{31}[/color]",
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Key(MoveUp), Key(MoveLeft), Key(MoveDown), Key(MoveRight),
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Key(SwapHands),
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Key(ActivateItemInHand),
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@@ -120,7 +121,8 @@ Toggle sandbox window: [color=#a4885c]{21}[/color]",
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Key(FocusAdminChat),
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Key(Point),
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Key(TryPullObject),
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Key(MovePulledObject)));
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Key(MovePulledObject),
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Key(OpenAdminMenu)));
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//Gameplay
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VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });
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