Spray nozzle can suck puddles into tank directly! (#30600)

* feat: now vacuum cleaner can suck solutions from floor

* refactor using AbsorbentSystem instead of separate vacuum cleaner

* refactor: remove unused vacuum cleaner files

* refactor: renamed ConnectedContainerComponent to SlotBasedConnectedContainerComponent (and system)

* fix: fix invalid comp name

* fix: no more spray nozzle messaging about water inside bottles etc.

* refactor: minor refactor in SlotBasedConnectedContainerSystem and adjustments after merge

* refactor: cleanups

* refactor: renaming

* refactor: update to use _puddleSystem.GetAbsorbentReagents

* refactor: changed interactions with SlotBasedConnectedContainerSystem into events

* refactor: new sound and action delay adjusted to sound (amount tweaked a bit accordingly, almost)

* refactor: added networking for SlotBasedConnectedContainerComponent

* fix attribution for vacuum-cleaner-fast.ogg

* trying to fix multi-license for mix sound file

* remove empty line

* refactor: remove trailing whitespace

* by ref struct, brother

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
Fildrance
2025-05-26 06:36:16 +03:00
committed by GitHub
parent d1370de758
commit 291ccfbe23
14 changed files with 221 additions and 84 deletions

View File

@@ -91,7 +91,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
// Is the target a mob? If yes, use a do-after to give them time to respond.
if (HasComp<MobStateComponent>(target) || HasComp<BloodstreamComponent>(target))
{
// Are use using an injector capible of targeting a mob?
// Are use using an injector capable of targeting a mob?
if (entity.Comp.IgnoreMobs)
return;