Dice tweaks (#13514)
This commit is contained in:
93
Content.Shared/Dice/SharedDiceSystem.cs
Normal file
93
Content.Shared/Dice/SharedDiceSystem.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Dice;
|
||||
|
||||
public abstract class SharedDiceSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DiceComponent, UseInHandEvent>(OnUseInHand);
|
||||
SubscribeLocalEvent<DiceComponent, LandEvent>(OnLand);
|
||||
SubscribeLocalEvent<DiceComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<DiceComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<DiceComponent, ComponentHandleState>(OnHandleState);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, DiceComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is DiceComponent.DiceState state)
|
||||
component.CurrentValue = state.CurrentSide;
|
||||
|
||||
UpdateVisuals(uid, component);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, DiceComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new DiceComponent.DiceState(component.CurrentValue);
|
||||
}
|
||||
|
||||
private void OnUseInHand(EntityUid uid, DiceComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
args.Handled = true;
|
||||
Roll(uid, component);
|
||||
}
|
||||
|
||||
private void OnLand(EntityUid uid, DiceComponent component, ref LandEvent args)
|
||||
{
|
||||
Roll(uid, component);
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, DiceComponent dice, ExaminedEvent args)
|
||||
{
|
||||
//No details check, since the sprite updates to show the side.
|
||||
args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-1", ("sidesAmount", dice.Sides)));
|
||||
args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-2", ("currentSide", dice.CurrentValue)));
|
||||
}
|
||||
|
||||
public void SetCurrentSide(EntityUid uid, int side, DiceComponent? die = null)
|
||||
{
|
||||
if (!Resolve(uid, ref die))
|
||||
return;
|
||||
|
||||
if (side < 1 || side > die.Sides)
|
||||
{
|
||||
Logger.Error($"Attempted to set die {ToPrettyString(uid)} to an invalid side ({side}).");
|
||||
return;
|
||||
}
|
||||
|
||||
die.CurrentValue = (side - die.Offset) * die.Multiplier;
|
||||
Dirty(die);
|
||||
UpdateVisuals(uid, die);
|
||||
}
|
||||
|
||||
public void SetCurrentValue(EntityUid uid, int value, DiceComponent? die = null)
|
||||
{
|
||||
if (!Resolve(uid, ref die))
|
||||
return;
|
||||
|
||||
if (value % die.Multiplier != 0 || value/ die.Multiplier + die.Offset < 1)
|
||||
{
|
||||
Logger.Error($"Attempted to set die {ToPrettyString(uid)} to an invalid value ({value}).");
|
||||
return;
|
||||
}
|
||||
|
||||
SetCurrentSide(uid, value / die.Multiplier + die.Offset, die);
|
||||
}
|
||||
|
||||
protected virtual void UpdateVisuals(EntityUid uid, DiceComponent? die = null)
|
||||
{
|
||||
// See client system.
|
||||
}
|
||||
|
||||
public virtual void Roll(EntityUid uid, DiceComponent? die = null)
|
||||
{
|
||||
// See the server system, client cannot predict rolling.
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user