Speed up observers (#18264)

This commit is contained in:
Pieter-Jan Briers
2023-07-25 02:33:01 +02:00
committed by GitHub
parent 88eaf7a772
commit 28fff33b54
4 changed files with 12 additions and 6 deletions

View File

@@ -64,7 +64,7 @@ public sealed partial class ReplaySpectatorSystem
var old = _player.LocalPlayer.ControlledEntity; var old = _player.LocalPlayer.ControlledEntity;
var ent = Spawn("MobObserver", coords); var ent = Spawn("ReplayObserver", coords);
_eye.SetMaxZoom(ent, Vector2.One * 5); _eye.SetMaxZoom(ent, Vector2.One * 5);
EnsureComp<ReplaySpectatorComponent>(ent); EnsureComp<ReplaySpectatorComponent>(ent);

View File

@@ -22,9 +22,6 @@
- type: CombatMode - type: CombatMode
- type: Actions - type: Actions
- type: InputMover - type: InputMover
- type: MovementSpeedModifier
baseSprintSpeed: 12
baseWalkSpeed: 8
- type: Physics - type: Physics
ignorePaused: true ignorePaused: true
bodyType: Kinematic bodyType: Kinematic

View File

@@ -56,8 +56,8 @@
- state: animated - state: animated
shader: unshaded shader: unshaded
- type: MovementSpeedModifier - type: MovementSpeedModifier
baseSprintSpeed: 8 baseSprintSpeed: 12
baseWalkSpeed: 5 baseWalkSpeed: 8
- type: MovementIgnoreGravity - type: MovementIgnoreGravity
- type: Tag - type: Tag
tags: tags:

View File

@@ -0,0 +1,9 @@
- type: entity
parent: MobObserver
id: ReplayObserver
noSpawn: true
save: false
components:
- type: MovementSpeedModifier
baseSprintSpeed: 24
baseWalkSpeed: 16