sound + locked prototypes
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BIN
Resources/Audio/Machines/windoor_open.ogg
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BIN
Resources/Audio/Machines/windoor_open.ogg
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@@ -9,3 +9,39 @@
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parent: BaseSecureWindoor
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name: secure windoor
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description: It's a sturdy window and a sliding door. Wow!
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# Bar windoor
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- type: entity
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parent: Windoor
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id: WindoorBarLocked
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suffix: Bar, Locked
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components:
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- type: AccessReader
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access: [["Bar"]]
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# Chemistry windoor
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- type: entity
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parent: WindoorSecure
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id: WindoorMedicalLocked
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suffix: Medical, Locked
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components:
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- type: AccessReader
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access: [["Medical"]]
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# HOP's office windoor
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- type: entity
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parent: WindoorSecure
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id: WindoorCommandLocked
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suffix: Command, Locked
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components:
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- type: AccessReader
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access: [["Command"]]
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# Cargo windoor
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- type: entity
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parent: Windoor
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id: WindoorCargoLocked
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suffix: Cargo, Locked
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components:
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- type: AccessReader
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access: [["Cargo"]]
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@@ -6,15 +6,6 @@
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Airlock
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- type: Door
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- type: Wires
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BoardName: "Windoor Control"
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LayoutId: Airlock
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- type: UserInterface
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interfaces:
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- key: enum.WiresUiKey.Key
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type: WiresBoundUserInterface
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- type: Physics
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fixtures:
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- shape:
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@@ -61,11 +52,21 @@
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max: 2
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: AccessReader
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- type: Airlock
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- type: Door
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- type: Wires
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BoardName: "Windoor Control"
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LayoutId: Airlock
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- type: UserInterface
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interfaces:
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- key: enum.WiresUiKey.Key
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type: WiresBoundUserInterface
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- type: Appearance
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visuals:
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- type: AirlockVisualizer
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open_sound: /Audio/Machines/airlock_open.ogg
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close_sound: /Audio/Machines/airlock_close.ogg
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open_sound: /Audio/Machines/windoor_open.ogg
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close_sound: /Audio/Machines/windoor_open.ogg
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deny_sound: /Audio/Machines/airlock_deny.ogg
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hasMaintenancePanel: false
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openCloseUnlit: false
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