Inventory slot enumerator rejig (#21788)
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@@ -25,10 +25,8 @@ namespace Content.Server.Inventory
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private void OnExploded(Entity<InventoryComponent> ent, ref BeforeExplodeEvent args)
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{
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if (!TryGetContainerSlotEnumerator(ent, out var slots, ent.Comp))
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return;
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// explode each item in their inventory too
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var slots = new InventorySlotEnumerator(ent);
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while (slots.MoveNext(out var slot))
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{
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if (slot.ContainedEntity != null)
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@@ -55,33 +53,16 @@ namespace Content.Server.Inventory
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}
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}
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public void TransferEntityInventories(EntityUid uid, EntityUid target)
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public void TransferEntityInventories(Entity<InventoryComponent?> source, Entity<InventoryComponent?> target)
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{
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if (!TryGetContainerSlotEnumerator(uid, out var enumerator))
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if (!Resolve(source.Owner, ref source.Comp) || !Resolve(target.Owner, ref target.Comp))
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return;
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Dictionary<string, EntityUid> inventoryEntities = new();
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var slots = GetSlots(uid);
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while (enumerator.MoveNext(out var containerSlot))
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var enumerator = new InventorySlotEnumerator(source.Comp);
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while (enumerator.NextItem(out var item, out var slot))
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{
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//records all the entities stored in each of the target's slots
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foreach (var slot in slots)
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{
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if (TryGetSlotContainer(target, slot.Name, out var conslot, out _) &&
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conslot.ID == containerSlot.ID &&
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containerSlot.ContainedEntity is { } containedEntity)
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{
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inventoryEntities.Add(slot.Name, containedEntity);
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}
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}
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//drops everything in the target's inventory on the ground
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TryUnequip(uid, containerSlot.ID, true, true);
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}
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// This takes the objects we removed and stored earlier
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// and actually equips all of it to the new entity
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foreach (var (slot, item) in inventoryEntities)
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{
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TryEquip(target, item, slot , true, true);
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if (TryUnequip(source, slot.Name, true, true, inventory: source.Comp))
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TryEquip(target, item, slot.Name , true, true, inventory: target.Comp);
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}
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}
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}
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