ECS airlocks (#13500)
This commit is contained in:
@@ -1,7 +0,0 @@
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using Content.Shared.Doors.Components;
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namespace Content.Client.Doors;
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[RegisterComponent]
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[ComponentReference(typeof(SharedAirlockComponent))]
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public sealed class AirlockComponent : SharedAirlockComponent { }
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@@ -38,6 +38,8 @@ namespace Content.IntegrationTests.Tests.Doors
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components:
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- type: Door
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- type: Airlock
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- type: ApcPowerReceiver
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needsPower: false
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- type: Physics
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bodyType: Static
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- type: Fixtures
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@@ -54,7 +56,6 @@ namespace Content.IntegrationTests.Tests.Doors
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
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var server = pairTracker.Pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var doors = entityManager.EntitySysManager.GetEntitySystem<DoorSystem>();
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@@ -23,6 +23,7 @@ using Content.Shared.Construction.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Doors.Components;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Stacks;
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@@ -72,7 +73,7 @@ public sealed partial class AdminVerbSystem
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: "/Textures/Interface/AdminActions/bolt.png",
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Act = () =>
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{
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airlock.SetBoltsWithAudio(!airlock.BoltsDown);
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_airlockSystem.SetBoltsWithAudio(args.Target, airlock, !airlock.BoltsDown);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString(airlock.BoltsDown
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@@ -90,7 +91,7 @@ public sealed partial class AdminVerbSystem
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IconTexture = "/Textures/Interface/AdminActions/emergency_access.png",
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Act = () =>
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{
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_airlockSystem.ToggleEmergencyAccess(airlock);
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_airlockSystem.ToggleEmergencyAccess(args.Target, airlock);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString(airlock.EmergencyAccess
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@@ -1,6 +1,7 @@
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Content.Server.Doors.Components;
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using Content.Shared.Doors.Components;
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using Content.Shared.Examine;
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namespace Content.Server.Construction.Conditions
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@@ -1,186 +0,0 @@
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using System.Threading;
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using Content.Server.Power.Components;
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// using Content.Server.WireHacking;
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using Content.Shared.Doors.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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// using static Content.Shared.Wires.SharedWiresComponent;
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// using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
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namespace Content.Server.Doors.Components
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{
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/// <summary>
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/// Companion component to DoorComponent that handles airlock-specific behavior -- wires, requiring power to operate, bolts, and allowing automatic closing.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(SharedAirlockComponent))]
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public sealed class AirlockComponent : SharedAirlockComponent
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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/// <summary>
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/// Sound to play when the bolts on the airlock go up.
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/// </summary>
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[DataField("boltUpSound")]
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public SoundSpecifier BoltUpSound = new SoundPathSpecifier("/Audio/Machines/boltsup.ogg");
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/// <summary>
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/// Sound to play when the bolts on the airlock go down.
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/// </summary>
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[DataField("boltDownSound")]
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public SoundSpecifier BoltDownSound = new SoundPathSpecifier("/Audio/Machines/boltsdown.ogg");
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/// <summary>
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/// Duration for which power will be disabled after pulsing either power wire.
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/// </summary>
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[DataField("powerWiresTimeout")]
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public float PowerWiresTimeout = 5.0f;
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/// <summary>
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/// Pry modifier for a powered airlock.
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/// Most anything that can pry powered has a pry speed bonus,
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/// so this default is closer to 6 effectively on e.g. jaws (9 seconds when applied to other default.)
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/// </summary>
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[DataField("poweredPryModifier")]
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public readonly float PoweredPryModifier = 9f;
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/// <summary>
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/// Whether the maintenance panel should be visible even if the airlock is opened.
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/// </summary>
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[DataField("openPanelVisible")]
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public bool OpenPanelVisible = false;
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/// <summary>
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/// Whether the airlock should stay open if the airlock was clicked.
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/// If the airlock was bumped into it will still auto close.
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/// </summary>
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[DataField("keepOpenIfClicked")]
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public bool KeepOpenIfClicked = false;
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private CancellationTokenSource _powerWiresPulsedTimerCancel = new();
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private bool _powerWiresPulsed;
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/// <summary>
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/// True if either power wire was pulsed in the last <see cref="PowerWiresTimeout"/>.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private bool PowerWiresPulsed
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{
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get => _powerWiresPulsed;
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set
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{
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_powerWiresPulsed = value;
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// UpdateWiresStatus();
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// UpdatePowerCutStatus();
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}
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}
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private bool _boltsDown;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool BoltsDown
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{
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get => _boltsDown;
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set
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{
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_boltsDown = value;
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UpdateBoltLightStatus();
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}
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}
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private bool _boltLightsEnabled = true;
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public bool BoltLightsEnabled
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{
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get => _boltLightsEnabled;
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set
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{
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_boltLightsEnabled = value;
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UpdateBoltLightStatus();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool BoltLightsVisible
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{
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get => _boltLightsEnabled && BoltsDown && IsPowered()
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&& _entityManager.TryGetComponent<DoorComponent>(Owner, out var doorComponent) && doorComponent.State == DoorState.Closed;
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set
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{
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_boltLightsEnabled = value;
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UpdateBoltLightStatus();
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}
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}
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/// <summary>
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/// True if the bolt wire is cut, which will force the airlock to always be bolted as long as it has power.
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/// </summary>
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[ViewVariables]
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public bool BoltWireCut;
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/// <summary>
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/// Whether the airlock should auto close. This value is reset every time the airlock closes.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool AutoClose = true;
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/// <summary>
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/// Delay until an open door automatically closes.
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/// </summary>
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[DataField("autoCloseDelay")]
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public TimeSpan AutoCloseDelay = TimeSpan.FromSeconds(5f);
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/// <summary>
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/// Multiplicative modifier for the auto-close delay. Can be modified by hacking the airlock wires. Setting to
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/// zero will disable auto-closing.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float AutoCloseDelayModifier = 1.0f;
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protected override void Initialize()
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{
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base.Initialize();
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if (_entityManager.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent) &&
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_entityManager.TryGetComponent<AppearanceComponent>(Owner, out var appearanceComponent))
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{
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appearanceComponent.SetData(DoorVisuals.Powered, receiverComponent.Powered);
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}
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}
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public bool CanChangeState()
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{
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return IsPowered() && !IsBolted();
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}
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public bool IsBolted()
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{
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return _boltsDown;
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}
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public bool IsPowered()
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{
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return !_entityManager.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent) || receiverComponent.Powered;
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}
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public void UpdateBoltLightStatus()
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{
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if (_entityManager.TryGetComponent<AppearanceComponent>(Owner, out var appearanceComponent))
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{
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appearanceComponent.SetData(DoorVisuals.BoltLights, BoltLightsVisible);
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}
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}
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public void SetBoltsWithAudio(bool newBolts)
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{
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if (newBolts == BoltsDown)
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{
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return;
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}
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BoltsDown = newBolts;
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SoundSystem.Play(newBolts ? BoltDownSound.GetSound() : BoltUpSound.GetSound(), Filter.Pvs(Owner), Owner);
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}
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}
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}
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@@ -1,4 +1,3 @@
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using Content.Server.Doors.Components;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Tools.Components;
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@@ -7,7 +6,6 @@ using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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namespace Content.Server.Doors.Systems
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@@ -21,6 +19,7 @@ namespace Content.Server.Doors.Systems
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{
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base.Initialize();
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SubscribeLocalEvent<AirlockComponent, ComponentInit>(OnAirlockInit);
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SubscribeLocalEvent<AirlockComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<AirlockComponent, DoorStateChangedEvent>(OnStateChanged);
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SubscribeLocalEvent<AirlockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
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@@ -30,11 +29,19 @@ namespace Content.Server.Doors.Systems
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SubscribeLocalEvent<AirlockComponent, BeforeDoorPryEvent>(OnDoorPry);
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}
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private void OnAirlockInit(EntityUid uid, AirlockComponent component, ComponentInit args)
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{
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if (TryComp<ApcPowerReceiverComponent>(uid, out var receiverComponent))
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{
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Appearance.SetData(uid, DoorVisuals.Powered, receiverComponent.Powered);
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}
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}
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private void OnPowerChanged(EntityUid uid, AirlockComponent component, ref PowerChangedEvent args)
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{
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if (TryComp<AppearanceComponent>(uid, out var appearanceComponent))
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{
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appearanceComponent.SetData(DoorVisuals.Powered, args.Powered);
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Appearance.SetData(uid, DoorVisuals.Powered, args.Powered, appearanceComponent);
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}
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if (!TryComp(uid, out DoorComponent? door))
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@@ -49,12 +56,13 @@ namespace Content.Server.Doors.Systems
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else
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{
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if (component.BoltWireCut)
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component.SetBoltsWithAudio(true);
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SetBoltsWithAudio(uid, component, true);
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UpdateAutoClose(uid, door: door);
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}
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// BoltLights also got out
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component.UpdateBoltLightStatus();
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UpdateBoltLightStatus(uid, component);
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}
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private void OnStateChanged(EntityUid uid, AirlockComponent component, DoorStateChangedEvent args)
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@@ -70,8 +78,7 @@ namespace Content.Server.Doors.Systems
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|| args.State != DoorState.Open;
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}
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// If the door is closed, we should look if the bolt was locked while closing
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component.UpdateBoltLightStatus();
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UpdateBoltLightStatus(uid, component);
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UpdateAutoClose(uid, component);
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// Make sure the airlock auto closes again next time it is opened
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@@ -93,7 +100,7 @@ namespace Content.Server.Doors.Systems
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if (!airlock.AutoClose)
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return;
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if (!airlock.CanChangeState())
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if (!CanChangeState(uid, airlock))
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return;
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var autoev = new BeforeDoorAutoCloseEvent();
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@@ -106,11 +113,11 @@ namespace Content.Server.Doors.Systems
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private void OnBeforeDoorOpened(EntityUid uid, AirlockComponent component, BeforeDoorOpenedEvent args)
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{
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if (!component.CanChangeState())
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if (!CanChangeState(uid, component))
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args.Cancel();
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}
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protected override void OnBeforeDoorClosed(EntityUid uid, SharedAirlockComponent component, BeforeDoorClosedEvent args)
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protected override void OnBeforeDoorClosed(EntityUid uid, AirlockComponent component, BeforeDoorClosedEvent args)
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{
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base.OnBeforeDoorClosed(uid, component, args);
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@@ -123,7 +130,7 @@ namespace Content.Server.Doors.Systems
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if (TryComp(uid, out DoorComponent? door)
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&& !door.Partial
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&& !Comp<AirlockComponent>(uid).CanChangeState())
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&& !CanChangeState(uid, component))
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{
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args.Cancel();
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}
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@@ -131,7 +138,7 @@ namespace Content.Server.Doors.Systems
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private void OnBeforeDoorDenied(EntityUid uid, AirlockComponent component, BeforeDoorDeniedEvent args)
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{
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if (!component.CanChangeState())
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if (!CanChangeState(uid, component))
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args.Cancel();
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}
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@@ -160,18 +167,68 @@ namespace Content.Server.Doors.Systems
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private void OnDoorPry(EntityUid uid, AirlockComponent component, BeforeDoorPryEvent args)
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{
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if (component.IsBolted())
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if (component.BoltsDown)
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("airlock-component-cannot-pry-is-bolted-message"));
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Popup.PopupEntity(Loc.GetString("airlock-component-cannot-pry-is-bolted-message"), uid, args.User);
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args.Cancel();
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}
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if (component.IsPowered())
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if (this.IsPowered(uid, EntityManager))
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{
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if (HasComp<ToolForcePoweredComponent>(args.Tool))
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return;
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component.Owner.PopupMessage(args.User, Loc.GetString("airlock-component-cannot-pry-is-powered-message"));
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Popup.PopupEntity(Loc.GetString("airlock-component-cannot-pry-is-powered-message"), uid, args.User);
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args.Cancel();
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}
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}
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public bool CanChangeState(EntityUid uid, AirlockComponent component)
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{
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return this.IsPowered(uid, EntityManager) && !component.BoltsDown;
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}
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public void UpdateBoltLightStatus(EntityUid uid, AirlockComponent component)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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Appearance.SetData(uid, DoorVisuals.BoltLights, GetBoltLightsVisible(uid, component), appearance);
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}
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public void SetBoltsWithAudio(EntityUid uid, AirlockComponent component, bool newBolts)
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{
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if (newBolts == component.BoltsDown)
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return;
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component.BoltsDown = newBolts;
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Audio.PlayPvs(newBolts ? component.BoltDownSound : component.BoltUpSound, uid);
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}
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public bool GetBoltLightsVisible(EntityUid uid, AirlockComponent component)
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{
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return component.BoltLightsEnabled &&
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component.BoltsDown &&
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this.IsPowered(uid, EntityManager) &&
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TryComp<DoorComponent>(uid, out var doorComponent) &&
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doorComponent.State == DoorState.Closed;
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}
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public void SetBoltLightsEnabled(EntityUid uid, AirlockComponent component, bool value)
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{
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if (component.BoltLightsEnabled == value)
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return;
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component.BoltLightsEnabled = value;
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UpdateBoltLightStatus(uid, component);
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}
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public void SetBoltsDown(EntityUid uid, AirlockComponent component, bool value)
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{
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if (component.BoltsDown == value)
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return;
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component.BoltsDown = value;
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UpdateBoltLightStatus(uid, component);
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}
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}
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}
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@@ -19,6 +19,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using System.Linq;
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using Content.Server.Power.EntitySystems;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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@@ -27,6 +28,7 @@ namespace Content.Server.Doors.Systems;
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public sealed class DoorSystem : SharedDoorSystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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[Dependency] private readonly AirlockSystem _airlock = default!;
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[Dependency] private readonly AirtightSystem _airtightSystem = default!;
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[Dependency] private readonly ConstructionSystem _constructionSystem = default!;
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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@@ -230,7 +232,7 @@ public sealed class DoorSystem : SharedDoorSystem
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return true;
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// If the door is on emergency access we skip the checks.
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if (TryComp<SharedAirlockComponent>(uid, out var airlock) && airlock.EmergencyAccess)
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if (TryComp<AirlockComponent>(uid, out var airlock) && airlock.EmergencyAccess)
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return true;
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if (!Resolve(uid, ref access, false))
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@@ -270,7 +272,7 @@ public sealed class DoorSystem : SharedDoorSystem
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{
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if(TryComp<AirlockComponent>(uid, out var airlockComponent))
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{
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if (airlockComponent.BoltsDown || !airlockComponent.IsPowered())
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if (airlockComponent.BoltsDown || !this.IsPowered(uid, EntityManager))
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return;
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if (door.State == DoorState.Closed)
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@@ -294,8 +296,8 @@ public sealed class DoorSystem : SharedDoorSystem
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if (door.OpenSound != null)
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PlaySound(uid, door.OpenSound, AudioParams.Default.WithVolume(-5), user, predicted);
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if(lastState == DoorState.Emagging && TryComp<AirlockComponent>(door.Owner, out var airlockComponent))
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airlockComponent?.SetBoltsWithAudio(!airlockComponent.IsBolted());
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if(lastState == DoorState.Emagging && TryComp<AirlockComponent>(uid, out var airlockComponent))
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_airlock.SetBoltsWithAudio(uid, airlockComponent, !airlockComponent.BoltsDown);
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}
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protected override void CheckDoorBump(DoorComponent component, PhysicsComponent body)
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|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Doors;
|
||||
@@ -21,7 +23,7 @@ public sealed class DoorBoltLightWireAction : BaseWireAction
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire)
|
||||
{
|
||||
StatusLightState lightState = StatusLightState.Off;
|
||||
var lightState = StatusLightState.Off;
|
||||
if (IsPowered(wire.Owner) && EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
lightState = door.BoltLightsEnabled
|
||||
@@ -42,7 +44,7 @@ public sealed class DoorBoltLightWireAction : BaseWireAction
|
||||
base.Cut(user, wire);
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.BoltLightsVisible = false;
|
||||
EntityManager.System<AirlockSystem>().SetBoltLightsEnabled(wire.Owner, door, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -53,7 +55,7 @@ public sealed class DoorBoltLightWireAction : BaseWireAction
|
||||
base.Mend(user, wire);
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.BoltLightsVisible = true;
|
||||
EntityManager.System<AirlockSystem>().SetBoltLightsEnabled(wire.Owner, door, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -64,7 +66,7 @@ public sealed class DoorBoltLightWireAction : BaseWireAction
|
||||
base.Pulse(user, wire);
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.BoltLightsVisible = !door.BoltLightsEnabled;
|
||||
EntityManager.System<AirlockSystem>().SetBoltLightsEnabled(wire.Owner, door, !door.BoltLightsEnabled);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Doors;
|
||||
@@ -42,11 +45,11 @@ public sealed class DoorBoltWireAction : BaseWireAction
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
base.Cut(user, wire);
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var airlock))
|
||||
{
|
||||
door.BoltWireCut = true;
|
||||
if (!door.BoltsDown && IsPowered(wire.Owner))
|
||||
door.SetBoltsWithAudio(true);
|
||||
EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(airlock, true);
|
||||
if (!airlock.BoltsDown && IsPowered(wire.Owner))
|
||||
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, airlock, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -56,7 +59,7 @@ public sealed class DoorBoltWireAction : BaseWireAction
|
||||
{
|
||||
base.Mend(user, wire);
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
door.BoltWireCut = false;
|
||||
EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(door, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -68,11 +71,11 @@ public sealed class DoorBoltWireAction : BaseWireAction
|
||||
{
|
||||
if (IsPowered(wire.Owner))
|
||||
{
|
||||
door.SetBoltsWithAudio(!door.BoltsDown);
|
||||
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, !door.BoltsDown);
|
||||
}
|
||||
else if (!door.BoltsDown)
|
||||
{
|
||||
door.SetBoltsWithAudio(true);
|
||||
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Doors;
|
||||
@@ -47,7 +49,7 @@ public sealed class DoorSafetyWireAction : BaseWireAction
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
|
||||
door.Safety = false;
|
||||
EntityManager.System<SharedAirlockSystem>().SetSafety(door, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -58,7 +60,7 @@ public sealed class DoorSafetyWireAction : BaseWireAction
|
||||
base.Mend(user, wire);
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.Safety = true;
|
||||
EntityManager.System<SharedAirlockSystem>().SetSafety(door, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -69,7 +71,7 @@ public sealed class DoorSafetyWireAction : BaseWireAction
|
||||
base.Pulse(user, wire);
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.Safety = false;
|
||||
EntityManager.System<SharedAirlockSystem>().SetSafety(door, false);
|
||||
WiresSystem.StartWireAction(wire.Owner, _timeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitSafetyTimerFinish, wire));
|
||||
}
|
||||
|
||||
@@ -90,7 +92,7 @@ public sealed class DoorSafetyWireAction : BaseWireAction
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.Safety = true;
|
||||
EntityManager.System<SharedAirlockSystem>().SetSafety(door, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Doors;
|
||||
@@ -56,7 +58,7 @@ public sealed class DoorTimingWireAction : BaseWireAction
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
|
||||
door.AutoCloseDelayModifier = 0.01f;
|
||||
EntityManager.System<SharedAirlockSystem>().SetAutoCloseDelayModifier(door, 0.01f);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -67,7 +69,7 @@ public sealed class DoorTimingWireAction : BaseWireAction
|
||||
base.Mend(user, wire);
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.AutoCloseDelayModifier = 1f;
|
||||
EntityManager.System<SharedAirlockSystem>().SetAutoCloseDelayModifier(door, 1f);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -78,7 +80,7 @@ public sealed class DoorTimingWireAction : BaseWireAction
|
||||
base.Pulse(user, wire);
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.AutoCloseDelayModifier = 0.5f;
|
||||
EntityManager.System<SharedAirlockSystem>().SetAutoCloseDelayModifier(door, 0.5f);
|
||||
WiresSystem.StartWireAction(wire.Owner, _timeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitTimingTimerFinish, wire));
|
||||
}
|
||||
|
||||
@@ -101,7 +103,7 @@ public sealed class DoorTimingWireAction : BaseWireAction
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.AutoCloseDelayModifier = 1f;
|
||||
EntityManager.System<SharedAirlockSystem>().SetAutoCloseDelayModifier(door, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Server.Body.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Coordinates.Helpers;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Server.Magic.Events;
|
||||
using Content.Server.Weapons.Ranged.Systems;
|
||||
using Content.Shared.Actions;
|
||||
@@ -18,9 +18,7 @@ using Content.Shared.Spawners.Components;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
@@ -38,6 +36,7 @@ public sealed class MagicSystem : EntitySystem
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly AirlockSystem _airlock = default!;
|
||||
[Dependency] private readonly BodySystem _bodySystem = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
|
||||
@@ -46,6 +45,7 @@ public sealed class MagicSystem : EntitySystem
|
||||
[Dependency] private readonly GunSystem _gunSystem = default!;
|
||||
[Dependency] private readonly PhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -272,7 +272,7 @@ public sealed class MagicSystem : EntitySystem
|
||||
|
||||
_transformSystem.SetCoordinates(args.Performer, args.Target);
|
||||
transform.AttachToGridOrMap();
|
||||
SoundSystem.Play(args.BlinkSound.GetSound(), Filter.Pvs(args.Target), args.Performer, AudioParams.Default.WithVolume(args.BlinkVolume));
|
||||
_audio.PlayPvs(args.BlinkSound, args.Performer, AudioParams.Default.WithVolume(args.BlinkVolume));
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
@@ -289,13 +289,13 @@ public sealed class MagicSystem : EntitySystem
|
||||
var transform = Transform(args.Performer);
|
||||
var coords = transform.Coordinates;
|
||||
|
||||
SoundSystem.Play(args.KnockSound.GetSound(), Filter.Pvs(coords), args.Performer, AudioParams.Default.WithVolume(args.KnockVolume));
|
||||
_audio.PlayPvs(args.KnockSound, args.Performer, AudioParams.Default.WithVolume(args.KnockVolume));
|
||||
|
||||
//Look for doors and don't open them if they're already open.
|
||||
foreach (var entity in _lookup.GetEntitiesInRange(coords, args.Range))
|
||||
{
|
||||
if (TryComp<AirlockComponent>(entity, out var airlock))
|
||||
airlock.BoltsDown = false;
|
||||
_airlock.SetBoltsDown(entity, airlock, false);
|
||||
|
||||
if (TryComp<DoorComponent>(entity, out var doorComp) && doorComp.State is not DoorState.Open)
|
||||
_doorSystem.StartOpening(doorComp.Owner);
|
||||
|
||||
@@ -8,6 +8,9 @@ public static class StaticPowerSystem
|
||||
// ReSharper disable once UnusedParameter.Global
|
||||
public static bool IsPowered(this EntitySystem system, EntityUid uid, IEntityManager entManager, ApcPowerReceiverComponent? receiver = null)
|
||||
{
|
||||
return entManager.TryGetComponent<ApcPowerReceiverComponent>(uid, out receiver) && receiver.Powered;
|
||||
if (receiver == null && !entManager.TryGetComponent(uid, out receiver))
|
||||
return false;
|
||||
|
||||
return receiver.Powered;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,10 +18,11 @@ namespace Content.Server.Remotes
|
||||
public sealed class DoorRemoteSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly AirlockSystem _airlock = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly DoorSystem _doorSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly SharedAirlockSystem _sharedAirlockSystem = default!;
|
||||
// I'm so sorry [Dependency] private readonly SharedAirlockSystem _sharedAirlockSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -90,12 +91,12 @@ namespace Content.Server.Remotes
|
||||
case OperatingMode.ToggleBolts:
|
||||
if (!airlockComp.BoltWireCut)
|
||||
{
|
||||
airlockComp.SetBoltsWithAudio(!airlockComp.IsBolted());
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(airlockComp.IsBolted() ? "" : "un")}bolt it");
|
||||
_airlock.SetBoltsWithAudio(uid, airlockComp, !airlockComp.BoltsDown);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(airlockComp.BoltsDown ? "" : "un")}bolt it");
|
||||
}
|
||||
break;
|
||||
case OperatingMode.ToggleEmergencyAccess:
|
||||
_sharedAirlockSystem.ToggleEmergencyAccess(airlockComp);
|
||||
_airlock.ToggleEmergencyAccess(uid, airlockComp);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to set emergency access {(airlockComp.EmergencyAccess ? "on" : "off")}");
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Server.NPC.Pathfinding;
|
||||
using Content.Server.Shuttles.Components;
|
||||
@@ -10,7 +9,6 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -20,6 +18,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
public sealed partial class DockingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly AirlockSystem _airlocks = default!;
|
||||
[Dependency] private readonly DoorSystem _doorSystem = default!;
|
||||
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
|
||||
[Dependency] private readonly PathfindingSystem _pathfinding = default!;
|
||||
@@ -273,7 +272,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
// Listen it makes intersection tests easier; you can probably dump this but it requires a bunch more boilerplate
|
||||
// TODO: I want this to ideally be 2 fixtures to force them to have some level of alignment buuuttt
|
||||
// I also need collisionmanager for that yet again so they get dis.
|
||||
_fixtureSystem.TryCreateFixture(uid, shape, DockingFixture, hard: false);
|
||||
_fixtureSystem.TryCreateFixture(uid, shape, DockingFixture, hard: false, body: physicsComponent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -351,7 +350,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
doorA.ChangeAirtight = false;
|
||||
if (TryComp<AirlockComponent>(dockA.Owner, out var airlockA))
|
||||
{
|
||||
airlockA.SetBoltsWithAudio(true);
|
||||
_airlocks.SetBoltsWithAudio(dockA.Owner, airlockA, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -363,7 +362,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
doorB.ChangeAirtight = false;
|
||||
if (TryComp<AirlockComponent>(dockB.Owner, out var airlockB))
|
||||
{
|
||||
airlockB.SetBoltsWithAudio(true);
|
||||
_airlocks.SetBoltsWithAudio(dockB.Owner, airlockB, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -448,12 +447,12 @@ namespace Content.Server.Shuttles.Systems
|
||||
|
||||
if (TryComp<AirlockComponent>(dock.Owner, out var airlockA))
|
||||
{
|
||||
airlockA.SetBoltsWithAudio(false);
|
||||
_airlocks.SetBoltsWithAudio(dock.Owner, airlockA, false);
|
||||
}
|
||||
|
||||
if (TryComp<AirlockComponent>(dock.DockedWith, out var airlockB))
|
||||
{
|
||||
airlockB.SetBoltsWithAudio(false);
|
||||
_airlocks.SetBoltsWithAudio(dock.DockedWith.Value, airlockB, false);
|
||||
}
|
||||
|
||||
if (TryComp(dock.Owner, out DoorComponent? doorA))
|
||||
|
||||
@@ -14,6 +14,7 @@ using Robust.Shared.Utility;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Shuttles.Events;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
@@ -25,6 +26,7 @@ public sealed partial class ShuttleSystem
|
||||
* This is a way to move a shuttle from one location to another, via an intermediate map for fanciness.
|
||||
*/
|
||||
|
||||
[Dependency] private readonly AirlockSystem _airlock = default!;
|
||||
[Dependency] private readonly DoorSystem _doors = default!;
|
||||
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
@@ -344,7 +346,7 @@ public sealed partial class ShuttleSystem
|
||||
if (xform.ParentUid != uid) continue;
|
||||
|
||||
_doors.TryClose(door.Owner);
|
||||
door.SetBoltsWithAudio(enabled);
|
||||
_airlock.SetBoltsWithAudio(door.Owner, door, enabled);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
96
Content.Shared/Doors/Components/AirlockComponent.cs
Normal file
96
Content.Shared/Doors/Components/AirlockComponent.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using System.Threading;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Doors.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Companion component to DoorComponent that handles airlock-specific behavior -- wires, requiring power to operate, bolts, and allowing automatic closing.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[Access(typeof(SharedAirlockSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
|
||||
public sealed class AirlockComponent : Component
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("safety")]
|
||||
public bool Safety = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("emergencyAccess")]
|
||||
public bool EmergencyAccess = false;
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when the bolts on the airlock go up.
|
||||
/// </summary>
|
||||
[DataField("boltUpSound")]
|
||||
public SoundSpecifier BoltUpSound = new SoundPathSpecifier("/Audio/Machines/boltsup.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when the bolts on the airlock go down.
|
||||
/// </summary>
|
||||
[DataField("boltDownSound")]
|
||||
public SoundSpecifier BoltDownSound = new SoundPathSpecifier("/Audio/Machines/boltsdown.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Pry modifier for a powered airlock.
|
||||
/// Most anything that can pry powered has a pry speed bonus,
|
||||
/// so this default is closer to 6 effectively on e.g. jaws (9 seconds when applied to other default.)
|
||||
/// </summary>
|
||||
[DataField("poweredPryModifier")]
|
||||
public readonly float PoweredPryModifier = 9f;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the maintenance panel should be visible even if the airlock is opened.
|
||||
/// </summary>
|
||||
[DataField("openPanelVisible")]
|
||||
public bool OpenPanelVisible = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the airlock should stay open if the airlock was clicked.
|
||||
/// If the airlock was bumped into it will still auto close.
|
||||
/// </summary>
|
||||
[DataField("keepOpenIfClicked")]
|
||||
public bool KeepOpenIfClicked = false;
|
||||
|
||||
public bool BoltsDown;
|
||||
|
||||
public bool BoltLightsEnabled = true;
|
||||
|
||||
/// <summary>
|
||||
/// True if the bolt wire is cut, which will force the airlock to always be bolted as long as it has power.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool BoltWireCut;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the airlock should auto close. This value is reset every time the airlock closes.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool AutoClose = true;
|
||||
|
||||
/// <summary>
|
||||
/// Delay until an open door automatically closes.
|
||||
/// </summary>
|
||||
[DataField("autoCloseDelay")]
|
||||
public TimeSpan AutoCloseDelay = TimeSpan.FromSeconds(5f);
|
||||
|
||||
/// <summary>
|
||||
/// Multiplicative modifier for the auto-close delay. Can be modified by hacking the airlock wires. Setting to
|
||||
/// zero will disable auto-closing.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float AutoCloseDelayModifier = 1.0f;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class AirlockComponentState : ComponentState
|
||||
{
|
||||
public readonly bool Safety;
|
||||
|
||||
public AirlockComponentState(bool safety)
|
||||
{
|
||||
Safety = safety;
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Doors.Components;
|
||||
|
||||
[NetworkedComponent]
|
||||
public abstract class SharedAirlockComponent : Component
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("safety")]
|
||||
public bool Safety = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("emergencyAccess")]
|
||||
public bool EmergencyAccess = false;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class AirlockComponentState : ComponentState
|
||||
{
|
||||
public readonly bool Safety;
|
||||
|
||||
public AirlockComponentState(bool safety)
|
||||
{
|
||||
Safety = safety;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Doors.Systems;
|
||||
@@ -6,24 +7,26 @@ namespace Content.Shared.Doors.Systems;
|
||||
public abstract class SharedAirlockSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
|
||||
[Dependency] protected readonly SharedAudioSystem Audio = default!;
|
||||
[Dependency] protected readonly SharedDoorSystem DoorSystem = default!;
|
||||
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedAirlockComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<SharedAirlockComponent, ComponentHandleState>(OnHandleState);
|
||||
SubscribeLocalEvent<SharedAirlockComponent, BeforeDoorClosedEvent>(OnBeforeDoorClosed);
|
||||
SubscribeLocalEvent<AirlockComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<AirlockComponent, ComponentHandleState>(OnHandleState);
|
||||
SubscribeLocalEvent<AirlockComponent, BeforeDoorClosedEvent>(OnBeforeDoorClosed);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, SharedAirlockComponent airlock, ref ComponentGetState args)
|
||||
private void OnGetState(EntityUid uid, AirlockComponent airlock, ref ComponentGetState args)
|
||||
{
|
||||
// Need to network airlock safety state to avoid mis-predicts when a door auto-closes as the client walks through the door.
|
||||
args.State = new AirlockComponentState(airlock.Safety);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, SharedAirlockComponent airlock, ref ComponentHandleState args)
|
||||
private void OnHandleState(EntityUid uid, AirlockComponent airlock, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not AirlockComponentState state)
|
||||
return;
|
||||
@@ -31,21 +34,45 @@ public abstract class SharedAirlockSystem : EntitySystem
|
||||
airlock.Safety = state.Safety;
|
||||
}
|
||||
|
||||
protected virtual void OnBeforeDoorClosed(EntityUid uid, SharedAirlockComponent airlock, BeforeDoorClosedEvent args)
|
||||
protected virtual void OnBeforeDoorClosed(EntityUid uid, AirlockComponent airlock, BeforeDoorClosedEvent args)
|
||||
{
|
||||
if (!airlock.Safety)
|
||||
args.PerformCollisionCheck = false;
|
||||
}
|
||||
|
||||
|
||||
public void UpdateEmergencyLightStatus(SharedAirlockComponent component)
|
||||
public void UpdateEmergencyLightStatus(EntityUid uid, AirlockComponent component)
|
||||
{
|
||||
Appearance.SetData(component.Owner, DoorVisuals.EmergencyLights, component.EmergencyAccess);
|
||||
Appearance.SetData(uid, DoorVisuals.EmergencyLights, component.EmergencyAccess);
|
||||
}
|
||||
|
||||
public void ToggleEmergencyAccess(SharedAirlockComponent component)
|
||||
public void ToggleEmergencyAccess(EntityUid uid, AirlockComponent component)
|
||||
{
|
||||
component.EmergencyAccess = !component.EmergencyAccess;
|
||||
UpdateEmergencyLightStatus(component);
|
||||
UpdateEmergencyLightStatus(uid, component);
|
||||
}
|
||||
|
||||
public void SetAutoCloseDelayModifier(AirlockComponent component, float value)
|
||||
{
|
||||
if (component.AutoCloseDelayModifier.Equals(value))
|
||||
return;
|
||||
|
||||
component.AutoCloseDelayModifier = value;
|
||||
}
|
||||
|
||||
public void SetSafety(AirlockComponent component, bool value)
|
||||
{
|
||||
if (component.Safety == value)
|
||||
return;
|
||||
|
||||
component.Safety = value;
|
||||
}
|
||||
|
||||
public void SetBoltWireCut(AirlockComponent component, bool value)
|
||||
{
|
||||
if (component.BoltWireCut == value)
|
||||
return;
|
||||
|
||||
component.BoltWireCut = value;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user