Atmospheric network monitor (#32294)
* Updated to latest master version * Added gas pipe analyzer * Completed prototype * Playing with UI display * Refinement of the main UI * Renamed gas pipe analyzer to gas pipe sensor * Added focus network highlighting and map icons for gas pipe sensors * Added construction graph for gas pipe sensor * Improved efficiency of atmos pipe and focus pipe network data storage * Added gas pipe sensor variants * Fixed gas pipe sensor nav map icon not highlighting on focus * Rendered pipe lines now get merged together * Set up appearance handling for the gas pipe sensor, but setting the layers is bugged * Gas pipe sensor lights turn off when the device is unpowered * Renamed console * The gas pipe sensor is now a pipe. Redistributed components between it and its assembly * AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere * Massive code clean up * Added delta states to handle pipe net updates, fixed entity deletion handling * Nav map blip data has been replaced with prototypes * Nav map blip fixes * Nav map colors are now set by the console component * Made the nav map more responsive to changes in focus * Updated nav map icons * Reverted unnecessary namespace changes * Code tidy up * Updated sprites and construction graph for gas pipe sensor * Updated localization files * Misc bug fixes * Added missing comment * Fixed issue with the circuit board for the monitor * Embellished the background of the console network entries * Updated console to account for PR #32273 * Removed gas pipe sensor * Fixing merge conflict * Update * Addressing reviews part 1 * Addressing review part 2 * Addressing reviews part 3 * Removed unnecessary references * Side panel values will be grayed out if there is no gas present in the pipe network * Declaring colors at the start of some files * Added a colored stripe to the side of the atmos network entries * Fixed an issue with pipe sensor blip coloration * Fixed delay that occurs when toggling gas sensors on/off
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using Content.Shared.Atmos.Consoles;
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using Content.Shared.Pinpointer;
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using Content.Shared.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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namespace Content.Shared.Atmos.Components;
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/// <summary>
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/// Entities capable of opening the atmos monitoring console UI
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/// require this component to function correctly
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedAtmosMonitoringConsoleSystem))]
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public sealed partial class AtmosMonitoringConsoleComponent : Component
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{
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/*
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* Don't need DataFields as this can be reconstructed
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*/
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/// <summary>
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/// A dictionary of the all the nav map chunks that contain anchored atmos pipes
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/// </summary>
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[ViewVariables]
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public Dictionary<Vector2i, AtmosPipeChunk> AtmosPipeChunks = new();
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/// <summary>
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/// A list of all the atmos devices that will be used to populate the nav map
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/// </summary>
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[ViewVariables]
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public Dictionary<NetEntity, AtmosDeviceNavMapData> AtmosDevices = new();
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/// <summary>
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/// Color of the floor tiles on the nav map screen
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/// </summary>
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[DataField, ViewVariables]
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public Color NavMapTileColor;
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/// <summary>
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/// Color of the wall lines on the nav map screen
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/// </summary>
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[DataField, ViewVariables]
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public Color NavMapWallColor;
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/// <summary>
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/// The next time this component is dirtied, it will force the full state
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/// to be sent to the client, instead of just the delta state
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/// </summary>
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[ViewVariables]
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public bool ForceFullUpdate = false;
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}
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[Serializable, NetSerializable]
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public struct AtmosPipeChunk(Vector2i origin)
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{
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/// <summary>
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/// Chunk position
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/// </summary>
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[ViewVariables]
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public readonly Vector2i Origin = origin;
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/// <summary>
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/// Bitmask look up for atmos pipes, 1 for occupied and 0 for empty.
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/// Indexed by the color hexcode of the pipe
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/// </summary>
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[ViewVariables]
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public Dictionary<(int, string), ulong> AtmosPipeData = new();
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/// <summary>
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/// The last game tick that the chunk was updated
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/// </summary>
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[NonSerialized]
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public GameTick LastUpdate;
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}
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[Serializable, NetSerializable]
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public struct AtmosDeviceNavMapData
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{
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/// <summary>
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/// The entity in question
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/// </summary>
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public NetEntity NetEntity;
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/// <summary>
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/// Location of the entity
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/// </summary>
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public NetCoordinates NetCoordinates;
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/// <summary>
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/// The associated pipe network ID
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/// </summary>
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public int NetId = -1;
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/// <summary>
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/// Prototype ID for the nav map blip
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/// </summary>
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public ProtoId<NavMapBlipPrototype> NavMapBlip;
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/// <summary>
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/// Direction of the entity
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/// </summary>
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public Direction Direction;
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/// <summary>
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/// Color of the attached pipe
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/// </summary>
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public Color PipeColor;
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/// <summary>
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/// Populate the atmos monitoring console nav map with a single entity
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/// </summary>
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public AtmosDeviceNavMapData(NetEntity netEntity, NetCoordinates netCoordinates, int netId, ProtoId<NavMapBlipPrototype> navMapBlip, Direction direction, Color pipeColor)
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{
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NetEntity = netEntity;
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NetCoordinates = netCoordinates;
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NetId = netId;
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NavMapBlip = navMapBlip;
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Direction = direction;
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PipeColor = pipeColor;
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}
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}
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[Serializable, NetSerializable]
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public sealed class AtmosMonitoringConsoleBoundInterfaceState : BoundUserInterfaceState
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{
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/// <summary>
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/// A list of all entries to populate the UI with
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/// </summary>
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public AtmosMonitoringConsoleEntry[] AtmosNetworks;
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/// <summary>
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/// Sends data from the server to the client to populate the atmos monitoring console UI
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/// </summary>
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public AtmosMonitoringConsoleBoundInterfaceState(AtmosMonitoringConsoleEntry[] atmosNetworks)
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{
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AtmosNetworks = atmosNetworks;
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}
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}
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[Serializable, NetSerializable]
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public struct AtmosMonitoringConsoleEntry
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{
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/// <summary>
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/// The entity in question
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/// </summary>
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public NetEntity NetEntity;
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/// <summary>
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/// Location of the entity
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/// </summary>
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public NetCoordinates Coordinates;
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/// <summary>
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/// The associated pipe network ID
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/// </summary>
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public int NetId = -1;
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/// <summary>
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/// Localised device name
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/// </summary>
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public string EntityName;
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/// <summary>
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/// Device network address
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/// </summary>
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public string Address;
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/// <summary>
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/// Temperature (K)
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/// </summary>
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public float TemperatureData;
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/// <summary>
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/// Pressure (kPA)
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/// </summary>
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public float PressureData;
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/// <summary>
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/// Total number of mols of gas
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/// </summary>
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public float TotalMolData;
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/// <summary>
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/// Mol and percentage for all detected gases
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/// </summary>
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public Dictionary<Gas, float> GasData = new();
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/// <summary>
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/// The color to be associated with the pipe network
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/// </summary>
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public Color Color;
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/// <summary>
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/// Indicates whether the entity is powered
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/// </summary>
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public bool IsPowered = true;
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/// <summary>
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/// Used to populate the atmos monitoring console UI with data from a single air alarm
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/// </summary>
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public AtmosMonitoringConsoleEntry
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(NetEntity entity,
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NetCoordinates coordinates,
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int netId,
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string entityName,
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string address)
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{
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NetEntity = entity;
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Coordinates = coordinates;
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NetId = netId;
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EntityName = entityName;
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Address = address;
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}
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}
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public enum AtmosPipeChunkDataFacing : byte
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{
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// Values represent bit shift offsets when retrieving data in the tile array.
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North = 0,
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South = SharedNavMapSystem.ArraySize,
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East = SharedNavMapSystem.ArraySize * 2,
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West = SharedNavMapSystem.ArraySize * 3,
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}
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/// <summary>
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/// UI key associated with the atmos monitoring console
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/// </summary>
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[Serializable, NetSerializable]
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public enum AtmosMonitoringConsoleUiKey
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{
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Key
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}
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