From 27e14d8a9660c9ab7a69470e7566fea0ff1b71c1 Mon Sep 17 00:00:00 2001 From: Ilya246 <57039557+Ilya246@users.noreply.github.com> Date: Wed, 6 Mar 2024 05:41:03 +0400 Subject: [PATCH] buff gas leak event (#25864) the fog is coming --- .../StationEvents/Components/GasLeakRuleComponent.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/Content.Server/StationEvents/Components/GasLeakRuleComponent.cs b/Content.Server/StationEvents/Components/GasLeakRuleComponent.cs index f92da0af19..171aca12c2 100644 --- a/Content.Server/StationEvents/Components/GasLeakRuleComponent.cs +++ b/Content.Server/StationEvents/Components/GasLeakRuleComponent.cs @@ -13,6 +13,7 @@ public sealed partial class GasLeakRuleComponent : Component Gas.Plasma, Gas.Tritium, Gas.Frezon, + Gas.WaterVapor, // the fog }; /// @@ -33,14 +34,14 @@ public sealed partial class GasLeakRuleComponent : Component public bool FoundTile; public Gas LeakGas; public float MolesPerSecond; - public readonly int MinimumMolesPerSecond = 20; + public readonly int MinimumMolesPerSecond = 80; /// /// Don't want to make it too fast to give people time to flee. /// - public int MaximumMolesPerSecond = 50; + public int MaximumMolesPerSecond = 200; - public int MinimumGas = 250; - public int MaximumGas = 1000; + public int MinimumGas = 1000; + public int MaximumGas = 4000; public float SparkChance = 0.05f; }