Body System Part 1 POGGERS!!! (#855)

This commit is contained in:
GlassEclipse
2020-05-13 14:48:49 -05:00
committed by GitHub
parent c9ce38a6a7
commit 27d27f2b59
66 changed files with 2794 additions and 1 deletions

View File

@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.BodySystem {
public class SharedSurgeryToolComponent : Component {
protected SurgeryToolType _surgeryToolClass;
protected float _baseOperateTime;
public override string Name => "SurgeryTool";
public override uint? NetID => ContentNetIDs.SURGERY;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _surgeryToolClass, "surgeryToolClass", SurgeryToolType.Incision);
serializer.DataField(ref _baseOperateTime, "baseOperateTime", 5);
}
}
[Serializable, NetSerializable]
public class OpenSurgeryUIMessage : ComponentMessage
{
public OpenSurgeryUIMessage()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class CloseSurgeryUIMessage : ComponentMessage
{
public CloseSurgeryUIMessage()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class UpdateSurgeryUIMessage : ComponentMessage
{
public Dictionary<string, string> Targets;
public UpdateSurgeryUIMessage(Dictionary<string, string> targets)
{
Targets = targets;
Directed = true;
}
}
[Serializable, NetSerializable]
public class SelectSurgeryUIMessage : ComponentMessage
{
public string TargetSlot;
public SelectSurgeryUIMessage(string target)
{
TargetSlot = target;
}
}
}