Body System Part 1 POGGERS!!! (#855)
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using Content.Client.BodySystem;
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using Content.Shared.BodySystem;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Utility;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using static Robust.Client.UserInterface.Controls.ItemList;
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namespace Content.Client.UserInterface
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{
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public sealed class BodyScannerDisplay : SS14Window
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _loc;
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#pragma warning restore 649
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public BodyScannerBoundUserInterface Owner { get; private set; }
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protected override Vector2? CustomSize => (800, 600);
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private ItemList BodyPartList { get; }
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private Label BodyPartLabel { get; }
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private Label BodyPartHealth { get; }
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private ItemList MechanismList { get; }
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private RichTextLabel MechanismInfoLabel { get; }
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private BodyScannerTemplateData _template;
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private Dictionary<string, BodyScannerBodyPartData> _parts;
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private List<string> _slots;
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private BodyScannerBodyPartData _currentBodyPart;
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public BodyScannerDisplay(BodyScannerBoundUserInterface owner)
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{
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IoCManager.InjectDependencies(this);
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Owner = owner;
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Title = _loc.GetString("Body Scanner");
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var hSplit = new HBoxContainer();
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Contents.AddChild(hSplit);
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//Left half
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var scrollBox = new ScrollContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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};
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hSplit.AddChild(scrollBox);
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BodyPartList = new ItemList { };
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scrollBox.AddChild(BodyPartList);
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BodyPartList.OnItemSelected += BodyPartOnItemSelected;
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//Right half
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var vSplit = new VBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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};
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hSplit.AddChild(vSplit);
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//Top half of the right half
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var limbBox = new VBoxContainer
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{
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SizeFlagsVertical = SizeFlags.FillExpand
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};
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vSplit.AddChild(limbBox);
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BodyPartLabel = new Label();
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limbBox.AddChild(BodyPartLabel);
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var limbHealthHBox = new HBoxContainer();
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limbBox.AddChild(limbHealthHBox);
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var healthLabel = new Label
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{
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Text = "Health: "
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};
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limbHealthHBox.AddChild(healthLabel);
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BodyPartHealth = new Label();
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limbHealthHBox.AddChild(BodyPartHealth);
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var limbScroll = new ScrollContainer
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{
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SizeFlagsVertical = SizeFlags.FillExpand
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};
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limbBox.AddChild(limbScroll);
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MechanismList = new ItemList();
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limbScroll.AddChild(MechanismList);
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MechanismList.OnItemSelected += MechanismOnItemSelected;
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//Bottom half of the right half
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MechanismInfoLabel = new RichTextLabel
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{
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SizeFlagsVertical = SizeFlags.FillExpand
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};
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vSplit.AddChild(MechanismInfoLabel);
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}
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public void UpdateDisplay(BodyScannerTemplateData template, Dictionary<string, BodyScannerBodyPartData> parts)
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{
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_template = template;
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_parts = parts;
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_slots = new List<string>();
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foreach (var (key, value) in _parts)
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{
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_slots.Add(key); //We have to do this since ItemLists only return the index of what item is selected and dictionaries don't allow you to explicitly grab things by index.
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//So we put the contents of the dictionary into a list so that we can grab the list by index. I don't know either.
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BodyPartList.AddItem(CultureInfo.CurrentCulture.TextInfo.ToTitleCase(key));
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}
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}
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public void BodyPartOnItemSelected(ItemListSelectedEventArgs args)
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{
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if(_parts.TryGetValue(_slots[args.ItemIndex], out _currentBodyPart)) {
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UpdateBodyPartBox(_currentBodyPart, _slots[args.ItemIndex]);
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}
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}
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private void UpdateBodyPartBox(BodyScannerBodyPartData part, string slotName)
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{
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BodyPartLabel.Text = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(slotName) + ": " + CultureInfo.CurrentCulture.TextInfo.ToTitleCase(part.Name);
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BodyPartHealth.Text = part.CurrentDurability + "/" + part.MaxDurability;
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MechanismList.Clear();
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foreach (var mechanism in part.Mechanisms) {
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MechanismList.AddItem(mechanism.Name);
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}
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}
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public void MechanismOnItemSelected(ItemListSelectedEventArgs args)
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{
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UpdateMechanismBox(_currentBodyPart.Mechanisms[args.ItemIndex]);
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}
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private void UpdateMechanismBox(BodyScannerMechanismData mechanism)
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{
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//TODO: Make UI look less shit and clean up whatever the fuck this is lmao
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if (mechanism != null)
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{
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string message = "";
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message += mechanism.Name;
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message += "\nHealth: ";
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message += mechanism.CurrentDurability;
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message += "/";
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message += mechanism.MaxDurability;
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message += "\n";
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message += mechanism.Description;
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MechanismInfoLabel.SetMessage(message);
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}
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else
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{
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MechanismInfoLabel.SetMessage("");
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}
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}
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}
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}
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