@@ -1,6 +1,5 @@
|
||||
using Content.Server.Power.NodeGroups;
|
||||
using Content.Server.Power.Pow3r;
|
||||
using Content.Shared.Power;
|
||||
|
||||
namespace Content.Server.Power.Components
|
||||
{
|
||||
@@ -11,8 +10,6 @@ namespace Content.Server.Power.Components
|
||||
[RegisterComponent]
|
||||
public sealed class ApcPowerReceiverComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered => (MathHelper.CloseToPercent(NetworkLoad.ReceivingPower, Load) || !NeedsPower) && !PowerDisabled;
|
||||
|
||||
@@ -36,7 +33,7 @@ namespace Content.Server.Power.Components
|
||||
{
|
||||
_needsPower = value;
|
||||
// Reset this so next tick will do a power update.
|
||||
LastPowerReceived = float.NaN;
|
||||
PoweredLastUpdate = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,7 +47,7 @@ namespace Content.Server.Power.Components
|
||||
[DataField("powerDisabled")]
|
||||
public bool PowerDisabled { get => !NetworkLoad.Enabled; set => NetworkLoad.Enabled = !value; }
|
||||
|
||||
public float LastPowerReceived = float.NaN;
|
||||
public bool? PoweredLastUpdate;
|
||||
|
||||
[ViewVariables]
|
||||
public PowerState.Load NetworkLoad { get; } = new PowerState.Load
|
||||
@@ -66,16 +63,6 @@ namespace Content.Server.Power.Components
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public void ApcPowerChanged()
|
||||
{
|
||||
_entMan.EventBus.RaiseLocalEvent(Owner, new PowerChangedEvent(Powered, NetworkLoad.ReceivingPower));
|
||||
|
||||
if (_entMan.TryGetComponent<AppearanceComponent?>(Owner, out var appearance))
|
||||
{
|
||||
appearance.SetData(PowerDeviceVisuals.Powered, Powered);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,15 +1,10 @@
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Content.Server.NodeContainer.EntitySystems;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.NodeGroups;
|
||||
using Content.Server.Power.Pow3r;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Content.Shared.Power;
|
||||
|
||||
namespace Content.Server.Power.EntitySystems
|
||||
{
|
||||
@@ -241,17 +236,22 @@ namespace Content.Server.Power.EntitySystems
|
||||
RaiseLocalEvent(new NetworkBatteryPostSync());
|
||||
|
||||
// Send events where necessary.
|
||||
// TODO: Instead of querying ALL power components every tick, and then checking if an event needs to be
|
||||
// raised, should probably assemble a list of entity Uids during the actual solver steps.
|
||||
{
|
||||
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
|
||||
foreach (var apcReceiver in EntityManager.EntityQuery<ApcPowerReceiverComponent>())
|
||||
{
|
||||
var recv = apcReceiver.NetworkLoad.ReceivingPower;
|
||||
ref var last = ref apcReceiver.LastPowerReceived;
|
||||
var powered = apcReceiver.Powered;
|
||||
if (powered == apcReceiver.PoweredLastUpdate)
|
||||
continue;
|
||||
|
||||
if (!MathHelper.CloseToPercent(recv, last))
|
||||
{
|
||||
last = recv;
|
||||
apcReceiver.ApcPowerChanged();
|
||||
}
|
||||
apcReceiver.PoweredLastUpdate = powered;
|
||||
|
||||
RaiseLocalEvent(apcReceiver.Owner, new PowerChangedEvent(apcReceiver.Powered, apcReceiver.NetworkLoad.ReceivingPower));
|
||||
|
||||
if (appearanceQuery.TryGetComponent(apcReceiver.Owner, out var appearance))
|
||||
appearance.SetData(PowerDeviceVisuals.Powered, powered);
|
||||
}
|
||||
|
||||
foreach (var consumer in EntityManager.EntityQuery<PowerConsumerComponent>())
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Power;
|
||||
|
||||
namespace Content.Server.Power.EntitySystems
|
||||
{
|
||||
public sealed class PowerReceiverSystem : EntitySystem
|
||||
@@ -72,10 +74,14 @@ namespace Content.Server.Power.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProviderChanged(ApcPowerReceiverComponent receiver)
|
||||
private void ProviderChanged(ApcPowerReceiverComponent receiver)
|
||||
{
|
||||
receiver.NetworkLoad.LinkedNetwork = default;
|
||||
receiver.ApcPowerChanged();
|
||||
|
||||
RaiseLocalEvent(receiver.Owner, new PowerChangedEvent(receiver.Powered, receiver.NetworkLoad.ReceivingPower));
|
||||
|
||||
if (TryComp(receiver.Owner, out AppearanceComponent? appearance))
|
||||
appearance.SetData(PowerDeviceVisuals.Powered, receiver.Powered);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user