Gas tile overlay state handling changes (#12691)
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@@ -1,6 +1,7 @@
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Maps;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -34,9 +35,9 @@ public partial class AtmosphereSystem
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void InvalidateVisuals(EntityUid gridUid, Vector2i tile)
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public void InvalidateVisuals(EntityUid gridUid, Vector2i tile, GasTileOverlayComponent? comp = null)
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{
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_gasTileOverlaySystem.Invalidate(gridUid, tile);
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_gasTileOverlaySystem.Invalidate(gridUid, tile, comp);
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}
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public bool NeedsVacuumFixing(MapGridComponent mapGrid, Vector2i indices)
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