Move mind role components to shared (#39606)
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using Robust.Shared.GameStates;
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namespace Content.Shared.Roles.Components;
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/// <summary>
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/// Added to mind role entities to tag that they are a Revolutionary.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class RevolutionaryRoleComponent : BaseMindRoleComponent
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{
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/// <summary>
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/// For headrevs, how many people you have converted.
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/// </summary>
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[DataField, AutoNetworkedField]
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public uint ConvertedCount = 0;
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}
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